Results 1 to 9 of 9

Thread: Gimme a 256x256 grayscale height map image and I'll post back the result.

Threaded View

  1. #1
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,807
    Blog Entries
    4

    Post GeoTerSys: Gimme a 256x256 grayscale height map image and I'll post back the result.

    Quote Originally Posted by RobA View Post
    That is possibly the holy grail of 3d modeling for gamers....
    Thats exactly what my GeoTerSys is doing except that instead of using fractal calculations to get to a higher res it uses a terrain physics model to do it.

    Have a look at this :-
    http://www.viewing.ltd.uk/cgi-bin/ge...gory=pic_page6

    The little gray image was the exclusive source to generating the top picture. See pic 5 for another.

    Maybe I should run a demo and set of WIPs and people can mail in a source image and ill calculate a 'hands free' result based on it.

    For any high res terrain you can save a small low res section from it and use that as the source to generate another high res data set. This is how we plan to generate the MeDem from the 20K initial base Dem drawn by hand to the 160K pix square final map. Nobody (even Monks) is mad enough to hand draw that size map.

    Gimme a 256x256 grayscale height map image and ill post back the result.
    Last edited by RobA; 01-04-2008 at 12:57 PM. Reason: Moved thread and changed title

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •