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Thread: Jaspree's Ruins

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  2. #12
    Community Leader Facebook Connected Steel General's Avatar
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    Nicely done...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #13
    Guild Artisan Katto's Avatar
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    Good work so far!

  4. #14
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    Quote Originally Posted by Digger2000 View Post
    Thanks for the comments

    I created a height map for the terrain then added the eco system and textures for the ground, made the walls and the base of the temple in Hexagon, and the temple itself and the fountains I had as Vue models, I retextured them to fit.
    *coughtutorialcough*

  5. #15
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    Quote Originally Posted by PeaceHeather View Post
    *coughtutorialcough*
    Its not really a tutorial sort of thing, If you use Vue its simple to do.

  6. #16
    Community Leader Facebook Connected tilt's Avatar
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    for people wanting to see your process - maybe you could upload the height map to show what the base for the work was ... and tell where/how you made it
    regs tilt
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  7. #17
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    I created the hight map for the image with photoshop, Black lowest, white highest, blured the different levels with guassian blur, merged the hight map into the terrain, then painted onto the terrain where I wanted the different materials to be.
    The eco system in Vue allows you to chose different plants to paint onto the terrain in a random fashion, I chose 3 different plans 1 tree and 2 bushes, hexagon is a modelling programe which is very easy to use and I needed to create the hexagon base which the temple sits on and the remains of the walls around the temple, I then used a standard displacement texture (old rock) to create the appearance of the old base and walls, then dropped the models of the temple building and the two fountains onto the terrain.
    I added a water plane and adjusted it to the corect height of the swamp water, and added a liquid texture to it.
    I use the standard top camera to give me the overhead look and rendered in final mode.


    Click image for larger version. 

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