Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: Regional map for new D&D campaign

  1. #1
    Guild Novice
    Join Date
    Feb 2011
    Location
    Gainesville, FL
    Posts
    6

    Wip Regional map for new D&D campaign

    So, I've started putting together a D&D campaign after a few years role-playing hiatus, and decided to throw together a map that isn't some god-awful chicken-scratch on notebook paper. Techniques used are gleaned from all over, including Ascension's atlas tutorial (GIMP version). land-masses were made in gimp, rivers, borders, etc... drawn in inkscape and imported into gimp.

    Campaign is based in a "fantasy medieval europe with stereotyped civilizations" so the landmasses should be relatively familiar. I've tried grouping all the countries into overly simplified "nations" for my campaign.

    I'm still tweaking things (and trying to figure out names for everything) so if you see any glaring problems, or can think of anything, just lemme know.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	CampaignMapMergedOverlaysNewRivers.jpg 
Views:	662 
Size:	1.95 MB 
ID:	33663  

  2. #2
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,784
    Blog Entries
    2

    Default

    well, I can see you're not danish *lol* ... it looks good - however I'd variant the texture some more to give it more life
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  3. #3
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    Yeah, grab the eraser, lower its opacity, and erase some of the little dot-hills to break up the constancy. Otherwise, good so far.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #4
    Guild Novice
    Join Date
    Feb 2011
    Location
    Gainesville, FL
    Posts
    6

    Default

    Quote Originally Posted by Ascension View Post
    Yeah, grab the eraser, lower its opacity, and erase some of the little dot-hills to break up the constancy. Otherwise, good so far.
    Good idea... I'm also toying with trying to figure out a good texture for deciduous forests.

  5. #5

    Default

    That looks pretty sweet.

  6. #6
    Guild Novice
    Join Date
    Feb 2011
    Location
    Gainesville, FL
    Posts
    6

    Default

    Quote Originally Posted by Ascension View Post
    Yeah, grab the eraser, lower its opacity, and erase some of the little dot-hills to break up the constancy. Otherwise, good so far.
    This better?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	CampaignMap.jpg 
Views:	247 
Size:	1.58 MB 
ID:	33772  

  7. #7
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    Much better but your rivers are way off. If you post a version without anything on it then (just the terrains) I'll do you up some rivers.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  8. #8
    Guild Novice
    Join Date
    Feb 2011
    Location
    Gainesville, FL
    Posts
    6

    Default

    Quote Originally Posted by Ascension View Post
    Much better but your rivers are way off. If you post a version without anything on it then (just the terrains) I'll do you up some rivers.
    PNG format of landforms and seas can be found here. I would have uploaded it as an attachment, but it's ~12MB... and the .XCF is almost 300MB.

    My biggest problem with the rivers was just deciding where rivers should be... not having any inland bodies of water left me stumped on where they would even spring from. Only thing I could think of were mountain-fed rivers (which is why almost all of them follow the formation of raised landforms... while not entirely realistic, it's slightly more believable than rivers seeping out of bare ground). I basically just connected dots from mountainous areas to coastal formations which looked as though they could be the mouth of a river. I haven't been entirely satisfied with them either, but it was a rush job to make sure the work-flow would work out, and that things didn't look horrid.

    Any insights into positioning are much appreciated.
    Last edited by thegnome; 02-22-2011 at 12:59 AM.

  9. #9
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    No prob, man. I'll do this up in the afternoon when I get home from work. I should have a post for ya sometime around dinner. Hope you can wait that long
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  10. #10
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    Ok this is sort of a mini-tut on rivers.

    Step 1 is how I think about rivers. I don't put the arrows on my maps because I can just look at things and tell what's going to happen - experience. For novices it's a good idea, though.
    Step 2 is just roughing in the basic river lanes.
    Step 3 is refining problem spots by either erasing mountains or darkening rivers valleys and flood plains and deltas.
    The last pic is a reference pic to show how people draw rivers backwards accidentally.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	CampaignMapA.jpg 
Views:	99 
Size:	1.47 MB 
ID:	33815   Click image for larger version. 

Name:	CampaignMapB.jpg 
Views:	98 
Size:	1.60 MB 
ID:	33816   Click image for larger version. 

Name:	CampaignMapC.jpg 
Views:	85 
Size:	1.41 MB 
ID:	33817   Click image for larger version. 

Name:	CampaignMapD.jpg 
Views:	744 
Size:	1.32 MB 
ID:	33818  
    Last edited by Ascension; 02-22-2011 at 07:39 PM.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •