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Thread: FT issues

  1. #1
    Guild Journeyer Bohunk's Avatar
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    Question FT issues

    I'm getting frustrated with these tire tracks that show up when I create worlds with Fractal Terrains. Anyone have any ideas on how to get rid of these?

    Thanks.
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    Last edited by Bohunk; 01-13-2008 at 09:34 PM.

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  3. #3
    Community Leader RPMiller's Avatar
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    Those are a known artifact caused by the fractal algorithm. Joe Slayton has mentioned the problem before. I don't recall what the work around was though. I'll check my KB later and see if I can give you a better answer if no one else beats me to it.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

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  4. #4
    Software Dev/Rep Gracious Donor waldronate's Avatar
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    Quote Originally Posted by Bohunk View Post
    I'm getting frustrated with these tire tracks that show up when I create worlds with Fractal Terrains. Anyone have any ideas on how to get rid of these?

    Thanks.
    They were an error caused by speed optimizations back in 2000. I recommend using Map>>World Settings and selecting the Wilbur Ridged Multifractal Method on the Fractal Function tab rather than the default Ridged Multifractal function. Your map will change, however, as the two fractal generators do not give the same results.

    This is an example the classic case where a bug must be brought forward to maintain backwards compatibility with existing content. I would much rather sweep that bug under the rug and fix the software, but I would break the maps of the installed base. Live and learn, as they say.

    Joe Slayton

  5. #5
    Community Leader RPMiller's Avatar
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    Thanks for the prompt response Joe! That was really fast!
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.


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  6. #6
    Guild Journeyer Bohunk's Avatar
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    Ok will do thanks alot!

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