Results 1 to 10 of 14

Thread: Improved my map

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Post Improved my map

    Hi guys, after listening to some of the advice I was given, and spending a fair amount of time playing around, I think i've really managed to make my map look more real:

    http://img.photobucket.com/albums/v7...05/Asul_v4.jpg

    let me know what you think!

  2. #2

    Post

    Hi Craig, I've taken the liberty of making a copy of your thread in the introduction forum so people can see your earlier map in this thread.

    The texture makes the map look a lot more interesting. I expect that you will now be populating the rest of the map with the same level of detail as the central part (except for the 'here be dragons' bits which are unmapped). I really like the picture at the bottom. Did you draw it? If so, excellent work.

    It might also be worth considering not using all caps for the city labels but upper and lower case - some maps look better with upper/lower some better with caps but it's worth experimenting. It's just a way of ordering information by importance - if you see something in upper/lower as opposed to all caps, you will instinctively put it in the same 'class' as othe labels formatted the same way.

    Generally speaking, regional labels are quite large so it gives the eye some idea of the extent of the region (and sometimes with some transparency so it doesn't dominate too much). I think a semi transparent large regional label would look really good on this map but the best thing to do is experiment and see what you're happy with.

    At the moment it's also difficult to see what the borders are for the kingdom of Perianor but I guess you'll get to that anon.

    Lovely work so far!

  3. #3

    Post

    Thanks. I can definately see what your saying about the capitals, And I was thinking about perhaps fading some of the region names, as they were conflicting with the Nations and landmarks a bit.

    That picture at the bottom really is nice, and I wish I could say that I drew it, but it was part of a fantasy 'font', the letter 'q' I believe. All I did was add colour to it.

    I'm perhaps going to fade out the provincial boundaries for Perianor, but I will probably keep them, if only on the DM version of the map.

  4. #4
    Guild Artisan landorl's Avatar
    Join Date
    Aug 2007
    Location
    Brandon, FL - USA
    Posts
    552

    Post

    I think this map is looking very good. The second version of the map with the desert and the tundra looks much better. I am looking forward to seeing more of this!

  5. #5

    Post

    Almost finished now... I've added all of the important parts of my world, but ther'll probably always be something that I could add, but if was to carry on like that the map would be illegible for all the landmarks.

    So here it is:

    http://img.photobucket.com/albums/v7...05/Asul_v6.jpg

  6. #6

  7. #7

    Post

    Next project will be to a larger map of Perianor, followed by the other main kingdoms. And with all the things that I know now, both from all you good folks and other places, they should'nt prove much of a challenge at all!

  8. #8
    Professional Artist Facebook Connected kalmarjan's Avatar
    Join Date
    Jun 2007
    Location
    Montreal, Quebec, Canada
    Posts
    99

    Post

    The only advice I would give to you is to look at how you are achieving the coastline effect. To my eyes, it almost looks like you are pillow embossing the water, so it almost looks as if it is floating on top of the land, which is backwards to what it should look like. This is a purely subjective observation mind you, but if you are looking to make your map look more, "real", increase the size of your water stroke, and blur it a little bit. Or, if you like, make it into a gradient and fade the color towards the water to transparency.

    A good example using your colors:

    In this case, I have no idea what program you are using, but I basically went with the following using PS:

    outer glow: Screen, 70% opacity, color for your waterglow (gradient - color to transparent), precise, 10% spread, 10 pix size
    inner glow: multiply, 50% opacity, color for your coastline, precise, edge, 5 pix
    Stroke: 1 pix, center, 75% opacity, a darker color for the coastline.

    These are the settings I threw together in a couple of rounds of playing. Forgive me for the coastline as well, as I quickly drew it with the tablet.

    I hope it helps you on your path.

    Sandeman
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	sample_map.png 
Views:	32 
Size:	198.7 KB 
ID:	2147  
    What???? You mean there is NO MAGIC RENDER BUTTON!

  9. #9

    Post

    Thanks for the advice. I've tried it with my larger map for Perianor, which I've just started:

    http://img.photobucket.com/albums/v7...r_v1_Blank.jpg

    It does give it a more natural feel, and it doesn't look bad!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •