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Thread: Improved my map

  1. #1

    Post Improved my map

    Hi, I've been directed here from EN world for help with making a map. I've never really made a map before, but I think i've done fairly well so far. But be prepared for lots of questions!

    you can see it here:
    http://img.photobucket.com/albums/v7...05/Asul_v3.jpg

  2. #2

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    Welcome to the Guild Craig. That's a very nice start, a very clean style. I like your choice of colours which are not over saturated. Only a few comments / questions at this stage: What sort of scale of map are we looking at? Are you planning to put in other topographical features apart from woods, mountains, rivers and habitations? Perhaps delineating the deserts and the frozen wastes with different overlaid colours (with a bit of transparency so that the underlying green unites everything) might be an idea. I find that putting in a subtle texture to land and perhaps the sea (even in maps of this sort of clean style improves them vastly), a slight noise would do - give it a try and see what you think. An underlying texture might help the mountains not look so isolated as they currently appear. If you are using photoshop type software to produce this, one idea would be to create a layer of noise over the green and then use a mask over it, making the bits of noise around the mountains less opaque. It would help to know what software you are using if you'd like more comments / advice (although I'm no expert).

    One final comment, one usually expects boundaries to follow natural features like rivers and mountains. There may be good reasons why yours do not in your game world, but it is worth considering.

    Enjoy your stay at the guild, there'll be many hands here to help you improve your map making skills.

  3. #3
    Professional Artist
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    Post

    A few things:
    There is a river that flows to the sea in three different spots. This is highly unlikely, some might even say impossible. Also, you have a river that flows from one sea to another, which is impossible unless one of those seas is not at "sea level."

    -Rob

  4. #4
    Community Leader NeonKnight's Avatar
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    Post

    Welcome to the guild.

    That's a very nice map you made there, and I likey a lot!
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  5. #5

    Post

    thanks for the welcome and input!

    @ravells

    Yes, I am planning on representing the deserts, and wastes, but I haven't yet found a way to do that look blends in with the rest of the map. and i'm using photoshop for this. The 'boundaries' are there to roughly represent each province of Perianor. I will probably remove them eventually.

    @Handsomerob

    Thanks, The three rivers had begun to look a bit odd, but I got rid of the biggest one and it looks a bit better now. The larger river does slope, especially towards the delta.

    thanks guys

  6. #6

    Post Improved my map

    Hi guys, after listening to some of the advice I was given, and spending a fair amount of time playing around, I think i've really managed to make my map look more real:

    http://img.photobucket.com/albums/v7...05/Asul_v4.jpg

    let me know what you think!

  7. #7

    Post

    Hi Craig, I've taken the liberty of making a copy of your thread in the introduction forum so people can see your earlier map in this thread.

    The texture makes the map look a lot more interesting. I expect that you will now be populating the rest of the map with the same level of detail as the central part (except for the 'here be dragons' bits which are unmapped). I really like the picture at the bottom. Did you draw it? If so, excellent work.

    It might also be worth considering not using all caps for the city labels but upper and lower case - some maps look better with upper/lower some better with caps but it's worth experimenting. It's just a way of ordering information by importance - if you see something in upper/lower as opposed to all caps, you will instinctively put it in the same 'class' as othe labels formatted the same way.

    Generally speaking, regional labels are quite large so it gives the eye some idea of the extent of the region (and sometimes with some transparency so it doesn't dominate too much). I think a semi transparent large regional label would look really good on this map but the best thing to do is experiment and see what you're happy with.

    At the moment it's also difficult to see what the borders are for the kingdom of Perianor but I guess you'll get to that anon.

    Lovely work so far!

  8. #8

    Post

    Thanks. I can definately see what your saying about the capitals, And I was thinking about perhaps fading some of the region names, as they were conflicting with the Nations and landmarks a bit.

    That picture at the bottom really is nice, and I wish I could say that I drew it, but it was part of a fantasy 'font', the letter 'q' I believe. All I did was add colour to it.

    I'm perhaps going to fade out the provincial boundaries for Perianor, but I will probably keep them, if only on the DM version of the map.

  9. #9
    Guild Artisan landorl's Avatar
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    Post

    I think this map is looking very good. The second version of the map with the desert and the tundra looks much better. I am looking forward to seeing more of this!

  10. #10

    Post

    Almost finished now... I've added all of the important parts of my world, but ther'll probably always be something that I could add, but if was to carry on like that the map would be illegible for all the landmarks.

    So here it is:

    http://img.photobucket.com/albums/v7...05/Asul_v6.jpg

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