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Thread: March/April Lite Challenge Entry: The Halls of Deception

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    Guild Artisan geamon's Avatar
    Join Date
    May 2009
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    Default March/April Lite Challenge Entry: The Halls of Deception

    I'm throwing my weight in as well. Making B&W encounter maps I find is vastly easier since it's much simpler then having to create a cohesive color scheme. Basic principal is a highly trapped room where leaver's open gates to access a chest in the center. Only thing I'm ensure is should I leave the traps open to the DM or detail mechanisms within the center pillar walls.

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    Cheers, Julien

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