Results 1 to 5 of 5

Thread: March/April Lite Challenge Entry: The Halls of Deception

  1. #1
    Guild Artisan geamon's Avatar
    Join Date
    May 2009
    Location
    Bronx, NY
    Posts
    616

    Default March/April Lite Challenge Entry: The Halls of Deception

    I'm throwing my weight in as well. Making B&W encounter maps I find is vastly easier since it's much simpler then having to create a cohesive color scheme. Basic principal is a highly trapped room where leaver's open gates to access a chest in the center. Only thing I'm ensure is should I leave the traps open to the DM or detail mechanisms within the center pillar walls.

    ### LATEST WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	The Halls of Deception.jpg 
Views:	74 
Size:	1.19 MB 
ID:	34777  
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
    All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.

  2. #2
    Guild Journeyer Wannabehero's Avatar
    Join Date
    Jun 2010
    Location
    Ohio, USA
    Posts
    166

    Default

    Very cool gaemon, I love the layout and the room looks like fun! I'm eager to see how this ends up, if your past battlemaps are any indication it's going to be great

  3. #3
    Guild Artisan geamon's Avatar
    Join Date
    May 2009
    Location
    Bronx, NY
    Posts
    616

    Default

    Unsure if I like it with the traps visible. Top right floor blade traps, bottom left spike trap, other two elemental jets fire and frost.

    ### LATEST WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	The Halls of Deception.jpg 
Views:	92 
Size:	1.26 MB 
ID:	34791  
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
    All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.

  4. #4
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,784
    Blog Entries
    2

    Default

    great idea... so, do you have to pull the levers in the right succesion? ... cause if one lever opens one gate then you only need to pull one to get to the treasure?
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  5. #5
    Guild Artisan Katto's Avatar
    Join Date
    Apr 2009
    Location
    Dortmund, Germany
    Posts
    709

    Default

    Good you've joined geamon and a very good start, too.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •