Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Two New Worlds: Earth's Cousin and The Big Neighbor

  1. #1

    Default Two New Worlds: Earth's Cousin and The Big Neighbor

    Hi. Been trying out sdome of the tutorials here to make more realistic planets - here's my latest attempts.

    Earth's Cousin - My first try in a long time at making coastlines from scratch, and first ever at making city lights.

    Click image for larger version. 

Name:	planet4b.jpg 
Views:	3205 
Size:	121.0 KB 
ID:	34930

    The Big Neighbor - Very Endor-like, next to a Jupiter-style gas giant.

    Click image for larger version. 

Name:	stars1.jpg 
Views:	1284 
Size:	140.8 KB 
ID:	34931

    Hope you like them!

    Jerriecan

  2. #2
    Guild Expert eViLe_eAgLe's Avatar
    Join Date
    Feb 2011
    Location
    Washington State
    Posts
    1,051

    Default

    That's amazing..

  3. #3
    Guild Journeyer Ryan K's Avatar
    Join Date
    May 2009
    Location
    Brisbane, QLD
    Posts
    221

    Default

    Just beautiful Excellent work!
    Regards,

    RK

  4. #4
    Publisher Facebook Connected bartmoss's Avatar
    Join Date
    Mar 2008
    Location
    Berlin, Germany
    Posts
    904
    Blog Entries
    1

    Default

    Very very beautiful. I only have one criticism, the lights of the cities ont he first one kind of look to me as if a starry background was shining through. I don't have any good sure-fire ways to fic this, but maybe push these lights a bit into the yellow, and make them of a less uniform size? On earth, some cities are much bigger than others, so the city lights sort of blot together in places instead of all being the same size.

  5. #5

    Default

    Thanks for the kind words!

    Yeah, I know the lights didn't turn out very good. I need more practice and more patience. Hopefully I'll be posting more efforts soon. I appreciate the advice!

    Jerriecan

  6. #6
    Guild Applicant cranerat's Avatar
    Join Date
    Apr 2011
    Location
    Denver Area, CO
    Posts
    2

    Default

    If that's the results from the tutorials then I'm "SOLD".
    Fantastik work!

  7. #7
    Administrator Facebook Connected Diamond's Avatar
    Join Date
    Jul 2009
    Location
    Stafford, VA, USA
    Posts
    7,454

    Default

    Beautiful work. Color me impressed!

  8. #8
    Guild Apprentice
    Join Date
    Jul 2008
    Location
    Spokane, WA, USA
    Posts
    33

    Default

    I like them. As for the lights, when I created a few of my planets, I had a layer I called "Atmosphere" that was a colored circle the same size as the planet. I seem to recall I used a multiply effect, but you'll have to play around with it. In any case, the layer gave a general atmospheric haze that would also tinge those lights a bit as if they're being diffused by the planet's atmosphere.

  9. #9
    Guild Apprentice Hungry Donner's Avatar
    Join Date
    Apr 2011
    Location
    Dioscorida
    Posts
    49

    Default

    I agree about the lights. If you look here you can see clusters, distinct coastlines, and even stripes along important rivers, rail lines, and roads. Generally on Earth people cluster around the coast and rivers so unless the society on your world is specifically more diffuse I think this would help bring out the night side of your planet.

  10. #10
    Guild Journeyer
    Join Date
    Feb 2009
    Location
    SC
    Posts
    227

    Default

    Excellent work. As for the lights on the first planet, try to make them more "spidery" and you will have them look more "realistic." There's no particular reason that cities couldn't be circular on this other planet, but generally on Earth, as Hungry Donner stated, the population centers follow rivers, coastlines, and major transit routes.
    “Maps encourage boldness. They're like cryptic love letters. They make anything seem possible.”
    -Mark Jenkins

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •