Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: Cliffside Adobe Mesa [unnamed]: Commission WIP

  1. #11
    Community Leader Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    A beach in Ecuador
    Posts
    5,548

    Default

    I've been worn out lately and combined with a soft deadline this has taken me longer to do than I feel it should. However, I am still making progress on it when I have the time and energy.

    Here is an update. Pretty much everything is subject to change. I already plan to redo the one big building as I'm just not knocked out with how it looks. Too much like an apartment complex to me. I also plan to texture the buildings a tad. And finally I plan to do some more shading on the cliffs.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Adobcity1.jpg 
Views:	269 
Size:	828.3 KB 
ID:	36308  
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  2. #12
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    I think that the building lines are too thick compared to the rest. Overall, looks pretty good, though.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #13
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,784
    Blog Entries
    2

    Default

    looking good, but I'm with Ascension on the building lines - they are a little heavy
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  4. #14
    Community Leader Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    A beach in Ecuador
    Posts
    5,548

    Default

    Yeah, I will be concentrating on the city area next so I will see how it goes. Hopefully, I'll get into this today.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  5. #15
    Guild Journeyer Facebook Connected anstett's Avatar
    Join Date
    Feb 2011
    Posts
    214

    Default

    My only tweak is to have the ravine extend a bit farther out with the end being open enough for a mule or horse to get through.

    I really like how the terrain has come alive.

    BOB
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.dragonslayers-society.org

  6. #16
    Community Leader Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    A beach in Ecuador
    Posts
    5,548

    Default

    Added some texture to the buildings. Still might fiddle with the line thickness but I'm not sure if there is a lot I can do, that's just how my pencil came out.

    I have to carry the canyon off the top of the page next but not sure if I'll get it done tonight or not, going to eat dinner in a second.

    ps. Still have that pesky thumbnail issue
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Outreach.jpg 
Views:	87 
Size:	906.9 KB 
ID:	36369  
    Last edited by Jaxilon; 06-07-2011 at 11:05 PM.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  7. #17
    Guild Journeyer Facebook Connected anstett's Avatar
    Join Date
    Feb 2011
    Posts
    214

    Default

    One small tweak, perhaps a small lean to on the top of the front tall building? Thinking just goal post sort of poles with a blanket stretched out. Or a couple of them without the blanket for drying racks? Not sure if that is too small of a detail to add and still keep the great sparse look this has. That is why I rely on experts

    BOB
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.dragonslayers-society.org

  8. #18
    Community Leader Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    A beach in Ecuador
    Posts
    5,548

    Default

    Latest update. One more saturated than the other, your choice.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Outreach.jpg 
Views:	63 
Size:	904.9 KB 
ID:	36404   Click image for larger version. 

Name:	Outreach.jpg 
Views:	83 
Size:	1.05 MB 
ID:	36405  
    Last edited by Jaxilon; 06-08-2011 at 06:04 PM.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  9. #19
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    Personally, I think the more saturated version looks better. But both are good.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  10. #20
    Guild Journeyer Facebook Connected anstett's Avatar
    Join Date
    Feb 2011
    Posts
    214

    Default

    I like the more saturated also, to my (not quite normal ;0 ) eyes it looks more natural.

    BOB
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.dragonslayers-society.org

Page 2 of 3 FirstFirst 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •