A few years back I created a campaign setting called Aeolond. The original map for the setting was crude, designed more as a quick reference tool than as a true map. Recently, I've been thinking about that setting and decided to create a new map for it.
Before we begin, I have to say, yes, the Great Wedorcrest Sea does indeed have 7 outlets and that is completely intentional. The Sea Goddess created the sea by opening a small portal that connects her ocean plane and the material plane. She then created 7 rivers for the water to flow from, ensuring the people of Aeolond would have an easy time moving across the continent. To prevent sea levels from rising, she created another portal, off the coast of King Grayson Keep, that takes water back to the Goddesses' plane. The massive mountain that appears to be on fire is indeed on Fire. The Fire God lit the tallest mountain on the continent, Lieg Mountain, on fire to showcase his divine might. The Sealands are below the ocean enclosed by a dome of energy that keeps the water out. No one knows who created the Sealands, or why, but its discovery sparked a great colonization effort by the various Kingdoms.
Ok, I think that explains most of the map's oddities.
I am looking for any and all feedback you guys and gals can provide. Thanks
Last edited by elemental_elf; 04-19-2011 at 03:01 AM.
I think it looks darn good. I'd like to know what the scale is but otherwise I don't think that I have anything to add.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I like the map, and I like the quirks of the map. When there is a good explanation like yours, I think that little oddities add character to the map/setting.