I'm a bit hazy on the actual science of what happens to the ground under an Ice Age. I'm looking at trying to quantify the effects and adding them to my world-building script.

Here's a few of the things I think I've read about, and how it might be simulated in FTPro:
  • Land is pressed down / (elevation is lowered)
  • Hills are ground down / (roughness is lowered)
  • Mountains are eroded / (Incise Flow is applied?)
  • Dirt & rock is deposited at the edge of the glaciation / (??)

I think I might be able to simulate the extent of the glaciation by tweaking the Albedo/Light/Greenhouse settings, although I'm not sure what valid settings might be. I've played around a little bit, but if anyone can point me to any resources or information to educate my playing around, I would appreciate it.

Also, if you have any suggestions for methods and settings for the ground effects list above, they would be most welcome.