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Thread: Buildings and fascades done with City Engine

  1. #1
    Guild Artisan Gracious Donor Katto's Avatar
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    Default Buildings and fascades done with City Engine

    This is the first building from a series I will create and it can be found in Hamburg Speicherstadt. It contains a lot of 3D elements created in Silo. Working with those elements, called assets in CE, is very tricky.
    I've divided the building into columns, where the tower sections have relative distance values. This is the reason why they are stretched in the render pic. The door and window pictures are from goodtextures.com which is a great resource for all kind of textures.
    Attached is a reference photo and the rendered picture.
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    Last edited by Katto; 07-09-2011 at 08:51 AM. Reason: uploading problem

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    looks good, man.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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  3. #3
    Community Leader Gracious Donor ravells's Avatar
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    Oh my word, that looks fantastic katto! Here I am struggling to make a box with windows and you're building like an architect! How customisable is the building? Presumably you can make it taller and wider? Rep if it will let me.

  4. #4
    Community Leader Facebook Connected Steel General's Avatar
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    Stunningly good...
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #5
    Guild Artisan Gracious Donor Katto's Avatar
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    Thanks a lot.

    Ravs, after looking at many pictures of the area, I saw that the smallest unit of the buildings is a column. So I've started with a split(x) first (btw it is better to start with that split when you have complex buildings, the ones in the tutorials are simple and have the same features in each level, so they start with split(y)).

    You can rearrange the sequence of columns, but the building layout in reality is always (ABCDCBA)* + corner buildings. The B and D columns have a flexible width to fit in different lot sizes. It is not possible to change the height because of different y splits in the columns.
    If you have further questions feel free to ask.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  6. #6
    Guild Artisan Gracious Donor Katto's Avatar
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    Another building is finished.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #9
    Guild Artisan Gracious Donor Katto's Avatar
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    Thank you.
    This building nearly has the same dimensions as the first one, but a lot of more complex objects in it.
    Now I try what can be done with streets and sidewalks. Here are some quickies:
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  10. #10

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