Redirected from the thread http://www.cartographersguild.com/sh...ts-in-an-image, since it's no longer dealing with that issue.

I am building a tool to build realistic tectonic plate boundaries. My plan is to take these boundaries into a flat world in Fractal Terrains and use them to build more realistic continents than a fractal algorithm is capable of.

However, I am no geology expert, and would like to get some feedback on if these boundaries do look believable, or if there is something on them that looks alright to the uneducated like me, but leaps out as a glaring error to the knowledgeable.

Attached are the 2 of the 3 test runs I have available. The algorithms have varied slightly between each of them. #2 has got some round edges that I am working on getting rid of. #3 has some additional errors in it that I need to take care of, so I'm just dropping it from the thread.

Thanks in advance for any feedback or advice.

Click image for larger version. 

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