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Thread: City Attempt: Iramir

  1. #41
    Guild Member Kelron's Avatar
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    I really like your upper/middle harbor region. I think there would fit some towers well to fortify the defence.

    But I`d stay on the colored version, IMHO it looks better with this style

  2. #42
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    The lack of fortifications in the walls due to the fact that in the pre-cataclysm city it was an inner wall, not really meant for an hard defense. However, it is practically insuperable by the tecnological standard of the "current" world. This is not that important for the city, after all, because an enemy should first put foot on the large island on which the city now is located, and that would be prevented by the total control of the sea Iramir enjoys.

  3. #43
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    Is it finished?
    For sure my computer cannot handle much more than this.

    Click image for larger version. 

Name:	Iramir.jpg 
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Size:	1.78 MB 
ID:	38504

  4. #44
    Guild Adept Facebook Connected Mateus090985's Avatar
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    Quote Originally Posted by feanaaro View Post
    Is it finished?
    For sure my computer cannot handle much more than this.

    Click image for larger version. 

Name:	Iramir.jpg 
Views:	96 
Size:	1.78 MB 
ID:	38504
    I LOVE the details in the botton showing the bigger picture!
    Your tools are just FT and Photoshop? You must a mage in Photoshop to achieve such high quality material! Its a shame that I cannot find myself with Fractal Terrains Pro, the programa is too dificult for me.

  5. #45
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    You are too kind Mateus. I am not good at Photoshop, and there is not much in terms of technique here, just endless repetitions of the same basic steps. However, this city is exclusively photoshop. Fractal Terrains was involved in the world and regional maps.

    Edit:
    Perhaps this more "papery" background is better

    Click image for larger version. 

Name:	Iramir.jpg 
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    Last edited by feanaaro; 09-12-2011 at 04:57 PM.

  6. #46
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    I really like this one feanaaro!! Davvero bella
    I'm with some others here on the fact that there should be some fields near the city, as the only reason not to (in real life) would be a sterile terrain (desert of some sort)... but then again in real life there won't be a city like that at all, unfortunately, so let's say they all live on imported goods and fishing... lots of Omega3!!

  7. #47
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    I promise that my next city will be repleted with fields, it will be totally overwhelmed by fields. But not this one, I can't see them fit here.

  8. #48
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    Lol I agree, this one is good as it is. Is it realistic? No. Have to be realistic? No. Realistical cities are often quite boring, that's why we love making fantasy ones!
    My city map have a lot of unrealistical features, like an halfling district!
    Last edited by NatroN; 09-13-2011 at 05:01 AM.

  9. #49
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    Well, it could still be not unreasonably unrealistic. If the fields are, say, 2km away from the city that does not prevent a daily inflow of food. It is just that these people do not till the land, they are mariners all the way down.
    Last edited by feanaaro; 09-13-2011 at 12:27 PM.

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