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Thread: The lands of Hepthys

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  1. #1
    Guild Member
    Join Date
    Apr 2009
    Location
    A Coruña, Galicia, Spain
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    Wip The lands of Hepthys

    Hi there!

    Hereby I post this map for critique and suggestions. It's small, but it's a tiny part of a bigger (5000x4000) one that I originally did using Inkscape. It's the map of Hepthys, the northern region of the Exile. You can see the whole map in this thread.

    This time I used Gimp for everything but the texts. I took the original map and imported all layers into the Gimp, and then started painting over it. It's meant as a detailed map of the region.

    I'm somewhat happy with this map. I tried a few new things: drawing small miniatures for cities (Hockfrid and the Urendar sanctuary; obviously they're not drawn to scale) and using more colors. I believe they're quite common fare, but I tried them for the first time here and I enjoyed very much doing it :-)

    I took a leaf from Arsheesh's tutorial "Map borders with the Gimp", though the result was not as good. Mostly, because the map is not the type that he uses in the tutorial. But anyway, the intention was just to do something so the map looked a bit less bare. I also tried to draw a compass myself, with the pathetic results that you can see there O:-) I'll do it better next time.

    The compass points left for North. Why is it, you ask? Because the Exile is a patchwork world, where every region has been taken from somewhere else and fitted together by sheer godly might. So every region has its own characteristics, including North. Also every region has its own climates, even if they don't make sense in the latitude where it lies (though "latitude" doesn't make sense here: nobody said the world was round, it's a god's work). They don't seem to influence each other: south of Hepthys likes Kashef-Merra, "the Shining Desert", but the scorching hot of the crystal sands doesn't seem to placate the freezing cold of Hepthys' western region.

    The result is quite cartoony, though I put a couple of textures to make it less so. I think the result is good, even if nothing compared to the works by the Great Mappers here.

    Thanks in advance.

    (marked as WIP because I hope to gather enlightening suggestions :-))
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