Fun challenge.

I have to state outright my interpretation of the rules. For me, the glaring issue with random gen dungeons is believability. Corridors going hundreds of feet in one direction only to turn around and come back after 10 feet really bug me.

With an eye to making the dungeon more believable I am removing or modifying corridors. Literal reading of the rules permits this but it may be against the spirit of the contest.

My only defense is basically 'but its a good idea' . A little cut and paste makes the geomorph much more useful and still uses the best feature(s) of the random generator.

So Without Further Ado....

This is the original draw from the Random Gen.



You will see that it has a lot of corridor that can't be said to do anything.