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Thread: Discussion "Kingdom Sheet" (Fellow DMs and World Builders requested)

  1. #1
    Guild Adept Notsonoble's Avatar
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    Question Discussion "Kingdom Sheet" (Fellow DMs and World Builders requested)

    Okay, working on world building and some other DM chores (I can no longer purchase copies of the DM Tracker I liked...) I realized something:
    I have character sheets
    I have NPC focused sheets
    I have city sheets
    I have lots of horridly organized information about the regions of the world I'm generating
    I do not have any organized "Kingdom Sheet"...

    So here's the discussion...
    What points of interest would you think most useful on a 1-2 page kingdom/realm reference...
    Here's things I don't want suggested, because they'd go else where...

    Map (obviously a map would take up a page all its own, if not a nice big A3 or poster)
    Cities in any great detail... that's what the city sheet is for...

  2. #2

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    Basics about the political (e.g., form of government), cultural, economic (e.g., trade/currency/black-market wants), and social makeup of the kingdom (e.g., class system/hierarchy). Also religion(s) and brief highlight of any distinctive beliefs of the kingdom's people.

    How their system of law works (e.g., is there a sheriff watching for malcontents, or is there a secret army killing strangers?).

    List of major cities with one-line descriptions.

    List of neighbors, perhaps with quotes from their citizens about the country in question.

    Are these the sort of suggestions you're looking for?

    p.s., are you able to share templates of sheets you currently use?

  3. #3

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    I have just started a world building project a few weeks ago.
    This is the kingdom template I have been using. Any suggestions to improve it would be welcome.

    Name :
    Type : City State / Empire / Culture / Kingdom / Other

    Culture type :
    Racial mix :

    Location/Climate/Environment :

    Literecy / Languages :

    Religions & Churches :

    Social Order / Hierechy :

    Architecture :

    Laws (& public violence levels) :

    Military :

    Magic/Rituals level and type :

    Magic/Technological automation :

    Communication and Means of Travel :

    Borders / Patrols / Roads :

    Main Produce / Industry :
    Main Import :

    Trade / Money / Banking :

    Hospital / Medic :

    Professions / Services / Guilds :

    Sport / Lesuire :

    Drugs :

    History , Heroes & Villans :

  4. #4
    Guild Adept Notsonoble's Avatar
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    Post

    That's a start...
    My chracter sheet's nothing wonderful... and I'm in the process of revamping it...
    The city sheet's fair game... I can't get to it from here i'll post it in the morning

  5. #5

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    I'd add a heading for ---

    Religion(s)

    Divine Representation

    Pilgrimage Sites

    Ritual Center(s)


    Also perhaps

    Significant Trade Goods

    Significant Natural Resources

    Significant Industry\Employers


    Top 5 centers by population


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  6. #6

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    I play Traveller, a scifi game, so these ideas may need a little converting, but (neglecting obviously irrelevant elements like breathable atmosphere) the information we use for 'planetary realms' include:

    Type of government
    Government popularity
    Population
    Law Level
    Military Strength
    Prestige/Reputation
    Growth
    Unity/internal factions
    Tolerance
    Resources
    Infrastructure
    Culture/Standard of living
    Supply, demand and trade
    Gross National Product
    Taxation Level
    Social, military and administrative spending
    Cities
    Technology
    Political ties - enemies, alliances, dominions, etc
    Spying and black ops
    Religion
    Climate & weather
    Wildlife

    Hope that helps.
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    Guild Expert Greason Wolfe's Avatar
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    Oh man, I don't remember exactly where I saw it, but I seem to remember that back in one the 2e "complete handbooks" (maybe the Campaign and Catacomb Guide) there was some sort of Kingdom worksheet. That may have been a campaign sheet though. Another place you might look is the Mythopoet's Manual. Not sure if it will be helpful or not, but you might find something there that you can adapt to what you're looking for.

    http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html

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    Community Leader Facebook Connected Ascension's Avatar
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    So far, these all look like good ideas to me. The only things I have that I don't see here are an "Underworld" structure/hierarchy and I do three levels for raw materials present (like iron, gold, and gemstones for a dwarf land) and three levels for finished goods (like furniture, textiles, and whale oil). I randomly choose one of these things to be the main export and two things as minor exports. I'm half way through a Word document with this stuff so I could put all of this together and finish off quite easily if you'd like me to Notsonoble. I'd do it as a spreadsheet that lists all of the possible government types and whatnot but my copy of Microsoft Office doesn't allow me to use it anymore. Nice link there GW.
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    Community Leader Facebook Connected Steel General's Avatar
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    Most of the ideas I had come up with have already been covered.

    Unless I missed it in one of the other posts... short blurbs on major political/social personalities.
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  10. #10
    Administrator Facebook Connected Robbie's Avatar
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    Might I suggest cross-posting this over at our Alliance sister site The Campaign Builders Guild.
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