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The coming Monday is a legal holiday here in Germany - the Day of German Unity, celebrating the unification of West and East Germany 22 years ago. That means that our offices will be closed on Monday, so I'm posting next week's Map of the Week ahead of time again instead of Monday, the usual release date.

The 31st J÷r­gar­ (TM) Map-of-the-Week release shows the Ăsir settlement of Lifehall before the devastation. In the Ăsir Empire, Lifehall was the home of the living deities L÷­r, a white necromancer, and Eir, a healer. They left Lifehall when they and the other Ăsir deities abandoned AustamŠraland and the empire to migrate to Mi­gar­ and ┴sgar­. Today the settlement is the lifeless ruin Bonehall, the lair of the dark draugs Hrolf and ■ing˙l.

The god-king Ë­inn (Odin) long has sought to win elven immortality for himself, the other Ăsir deities who follow him and his folk. Such immortality continues to elude his Ăsir in their new eastern home even to this day. As long as it remains beyond his grasp, however, Ë­inn places great weight upon the work of his white necromancers and healers, who restore the health of the injured and who slow the demise of life wrought by time.

Although they play no great roles in the great tales and epic liˇ­r (songs) of the Ăsir skßldar, the living deities L÷­r and Eir long have been among those gods closest to Ë­inn. Before Ë­inn led his folk out of the still intact Ăsir Empire and back to Mi­gar­, L÷­r and the goddess Eir made their base in the Easthills (Austhvoll) March of AustamŠraland, in this settlement that they called Lifehall (LÝfh÷ll). In their time there, L÷­r and Eir trained that greatest white necromancers and healers in service to Ë­inn's folk. Because knowledge of what once was on this site may be of use to some game masters, it has been included in the documentation of the fallen empire.

Key to the Map of Lifehall

1. L÷­r's Tower. The god of white necromancy did his research and trained his more advanced students here.

2. Eir's Tower. The goddess of healing researched new cures and trained her more advanced students here.

3. Temple. The temple served both deities. Part of the upper level was a lab used to make healing potions and the like.

4. Dormitory. Students, the lesser clerics, priests and magi dwelt here.

5. Woodshed.

6. Barn and Stables.

7. Brewhouse.

8. Green Creek.

You can get this map in two versions:

1. The original Fractal Mapper (TM) 8 map in FMP format, fully editable, from our J÷r­gar­ web page (64 MB). This version includes a 16-page PDF pamphlet that tells you how to use the map in FM8.

2. As a JPG flat map of 1360 x 1020 pixels (1 MB), available above.

Both versions are released for personal and commercial use under the Open Game License Version 1.0a, which you can read on the J÷r­gar­ web site.

The J÷r­gar­ web site:

Next Week: Bonehall