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    Community Leader mearrin69's Avatar
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    Default Star Trek RPG campaign maps

    I originally posted these on my deckplans thread but I've made some refinements and figure they deserve a 'finished maps' thread of their own. These are campaign maps from an upcoming Star Trek (TNG-era) GURPS I'm going to be running. These are presented with and without player notes (as of start date) and GM notes for the first few 'episodes'. This is just the zoom-out, giving perspective on where everything is in relation to known points; there will be a much more detailed version of just the area near Bajor, showing locations of anomalies to be investigated and such. I'll probably do a pretty detailed map of the Badlands at some point as well. I think there are some Jem'Hadar Alphas hiding out in there somewhere.

    The large squares are roughly 20 ly on a side, smaller darker ones are 10 ly. The circles show distance from Sol in 10 ly increments. Starships travel at about 1 ly/day at warp factor 6.0, which is the normal cruising speed. And, yes, those are real stardates. The ship leaves Sol on 4/4/2375 and gets to DS9 in mid-June. Geeky, I know but sort of fun. I've just realized, BTW, that I have to advance everything by one year...as the Dominion War doesn't end until late 2375.

    Some info on the game notes, for those interested:
    The campaign starts with a vignette designed to introduce a recurring character - a Cardassian ship captain (Gul Levek) who operates in the same space as the PCs. The Singularity's captain had a very personal engagement with Levek during the war - Levek's ship killed his captain so he had to take over and ended up fighting a 6-month rear-guard action inside of Cardassian/Dominion space until the end of the war. Needless to say, he doesn't much like the 'spoonheads', even though the Federation is now technically at peace with them. Levek will likely become a key 'frenemy' in the campaign - and his ride is a Galor-class warship, the Dakala, which could be scary in a confrontation or comforting if he decides to help. He's not that bad a chap, really. Nice to talk to over breakfast and a warm glass of fish juice. Ewww!

    Shorly after Levek goes on his merry way, the ship will receive an automated distress call. It's long range (more than a day away at maximum warp...did I mention that Singularity is slower than most Fed starships?) but they'll gather information as they get closer. Apparently it's a unregistered Bajoran colony ship (at least it's an old freighter of Bajoran manufacture) and there's what appears to be a Cardassian patrol ship nearby. There's be an unexpected twist involved in all of this, that they'll have to figure out: the colony ship is actually a mixed group of Cardassians and Bajorans (and some others) fleeing the chaos of the area of Cardassian space, while the 'patrol ship' is actually a raider working out of the Badlands and crewed mostly by Bajoran pirates. The captain is likely to assume the Cardassians are to blame, preying on 'innocent' Bajorans...so the PCs will have to figure out the real deal, despite efforts of the Bajoran raider's captain to mislead, and resolve what could become a sticky hostage situation.

    Singularity is more than a match for the raider vessel...but ship to ship combat's not the point. Notice that Dakala is somewhere nearby, and I'll reserve the right for most future encounters to have Levek/Dakala serve as a deus ex machina if needed. It's not even that, really: when/if Levek comes to the rescue it'll be a plank in the captain's story. Can he come to trust Cardassians? Maybe they'll even have to come to Levek's rescue some day...like when he gets Dakala trapped in some quantum whatsit and only Singularity can emit a beam of just the right sort of completely made-up fundamental particle to seal it up and free him. Warm fish juice all around!

    After that, they'll head to DS9 for a layover (and hopefully character exploration) and to pick up a team of three scientists from the Daystrom Institute. They're an interesting bunch (I think so anyway) so hopefully that'll result in some dramatic moments as they explore all of the weird anomalies in this area of space. When everything's ready to go the ship will head out to have a look at that 'sub-space compression anomaly' the crew of DS9 checked out briefly during the Dominion War (DS9: One Little Ship). Haven't worked it out yet but either a science vessel is stuck in there and needs rescue or there's a warship full of little tiny Jem'Hadar and Vorta in the vicinity waiting to cause some trouble.
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    Last edited by mearrin69; 10-14-2011 at 06:52 PM.

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