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Thread: Cliffside port - B&W 3d drawing WIP

  1. #1
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    Wip Cliffside port - B&W 3d drawing WIP

    Hi,

    I've been asked to make a city map for a book. Since I document almost every step I take with this image (because I need the author's approval) - It made itself into a nice story of how I'me making this.
    Since this is the first time I'm trying to do a serious project - so any help from you pro guys would be most helpful!

    If this thing works out ok - It'd make a great tutorial (I hope)

    1) Plan the basic layout
    It's a city at the edge of a deep Fjord, with cliffs all around it. There's a system of lifts for transporting goods down to the city & up to the plains above. there's a system of dams for pushing back the sea & gaining some ground for the city to be built upon.
    here's the first sketch of it:
    Click image for larger version. 

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    2) Decide on "camera angle & lens type"
    The request was that the entire city would be visible from above & some of the surrounding cliffs.
    this is the list of possible viewing angles:

    Click image for larger version. 

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    3) draw perspective
    we've decided that the best one was a view from above the sea with a kind of "fish eye lens" effect for maximum viewing angle. here's the layout:

    Click image for larger version. 

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    4) draw outline
    with a 3px pencil tool i made the rough sketch on a large format paper (6000*6000px)
    here it is:
    Click image for larger version. 

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    5) draw line art
    since this thing should be Black & White only - the last stage before effects & small fixes is the line art.
    I'm currently in the middle of it, drawing at 200% zoom with a 10px pen tool, while the end result is a 20% view of the scene.

    here's where i'm at so far:
    Click image for larger version. 

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    so that's it for now.
    i'll update as soon as I finish inking.

  2. #2
    Guild Expert eViLe_eAgLe's Avatar
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    Amazing! *claps*

  3. #3
    Community Leader Jaxilon's Avatar
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    This is great, I can't wait to see the final product. Great going so far!
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  4. #4
    Guild Novice Facebook Connected
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    Wonderful! What a great way of representing a city! Is this "projection" an original idea?

  5. #5
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    By projection you mean the geometry? It's the 3d perspective that was needed for all the cliffs around the city to be seen. It can be a bit tricky doing this on paper, but you can always "cheat" & try it out with a 3D sculpting tool before drawing (I sometimes use Sculptris for that).

  6. #6

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    Will you be posting a slightly larger version too? I imagine this will have all sorts of awesome little details!

  7. #7
    Community Leader Facebook Connected tilt's Avatar
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    looks great allready.. looking forward to seing more - and as Larb says, we hope you post a larger version or at least some detail shots when you're done
    regs tilt
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  8. #8
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    Well, If the people i do the project for say it's ok - i'd love to post the full size version.
    the thing is - since the final image should be the size of an A5 page - there really is no use going crazy with detail, so most of the buildings are just blobs.

  9. #9
    Guild Apprentice Akerbeltz's Avatar
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    I love it, looks amazing.

  10. #10
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    Default Black & White - DONE!

    Ok, B&W drawing is finished. here it is:

    Click image for larger version. 

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    workflow tips derived from this project:
    - no good way to convey a sense of depth when using line art with fixed width - should have tried thinner lines for faraway places & thick lines for the foreground
    - at high zoom levels it's very hard to keep the perspective in mind, and many housing blocks are too straight & look "crooked" in relation to the perspective
    - more planning was needed before starting - some of the topography looks a bit Escher (3d doesn't make sense), should have a more detailed plan before starting


    Right now I can't decide whether applying paint would be a good idea or not...

    Anyway - this was fun, hope the next illustration for the book would be as interesting as this one was.

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