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Thread: [Award Winner} Bumpmaps in Photoshop - quick guide

  1. #21

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    Very cool idea & tutorial! I now use it in my own map. Thank you very much for sharing it!

  2. #22
    Guild Expert Facebook Connected Meshon's Avatar
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    Thanks for this!

    cheers,
    Meshon

  3. #23
    Guild Adept Guild Sponsor
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    Feb 2014
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    Just wanted to chime in and say that this looks super-useful. Note the Geocontrol has been renamed "WorldCreator", and is available through Steam.

    EDIT: adding some keywords for searchability: normal map, bump map, height map, photoshop, WorldCreator, GeoControl, terrain, D&D, Pathfinder, Battlemaps, texture.
    Last edited by wdmartin; 03-05-2015 at 02:39 PM.

  4. #24

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    I like this tutorial a lot. It's very helpful. I am a noob in terms of using Photoshop to create maps, and I'm really getting into it, but I do know a decent amount of Photoshop for other uses, so I feel like I should know the answer to this question, but I don't. In your tutorial, on page 8 you draw over your bitmaps with a grass texture. My question is simple. How did you do that? I don't remember ever learning in my studies that you could draw a texture like a brush. I've always had to make a texture. Is that what you did? It looks like you are drawing a pre-made texture with your brush tool and if so please do a tutorial on how to do that, or link one if it's been posted by someone else.

  5. #25
    Guild Artisan pasis's Avatar
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    Hi Falco4077. Take a look at my older map creation tutorial. It describes also texture pattern creation (page 5) and you should get into business in no time.

    http://www.cartographersguild.com/sh...light=mountain

  6. #26

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    I really hate to revive ancient threads like this but Pasis, your style is my absolute favorite of all time. I love the realism because it fuels my imagination like no other.

    https://imgur.com/a/wJ0NQ This is a small village I'm working on. The houses are placeholders for now so ignore those. Notice on the edge of the little stream I've got going, I tried to give it a little bit of muddyness? Well I think it looks pretty bad. Gets the job done but still bad. That's the focus of this post.

    Unfortunately, GeoControl has been retired so I had to make my own height maps which was already a big mess. Ignoring that aspect of the terrain, my question is how do you blend textures together so incredibly well? Is it just a matter of having REALLY good textures to work with?

    In your examples you paint rocks that look like the grass is growing on them and have tiny little pebbles just about everywhere that all blend into the image so seamlessly.

    You've covered houses, terrain, trees, height maps and little bits of miscellaneous info in the middle. What would it take to get an in depth tutorial on how you paint textures and blend them so well?

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