Results 1 to 9 of 9

Thread: Please critique fantasy RPG map

  1. #1

    Wip Please critique fantasy RPG map


    Hello,

    I am working on a map of a border region where civilization meets a mountain range and fades out. It is very early in the design, and I am just interested in the data at this point (I obviously have put no effort into the symbols). It is near a western coast, so the mountains should cause a lot of rain to the west and dryer conditions to the east.

    Click image for larger version. 

Name:	wilderness-1.jpg 
Views:	1415 
Size:	396.9 KB 
ID:	40939

    I think the rivers are OK but I am not sure about the lake and I think there might be too many swamps. I also think there are too many woods in the east where it is supposed to be desert. I will probably decrease that and add a new "scrub" or "light woods" terrain type.

    I am looking for the river police and the landform police - please let me know anything that is implausible given an earth-like, mid-latitude region.

    One other thing that worries me is maybe I need to work out the larger land mass in more detail, but I am trying to start my campaign with a smaller focus and develop more only as needed.

    Thanks in advance for any suggestions or comments.


  2. #2
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    4,657
    Blog Entries
    2

    Default

    looks good james - the rivers are just fine and the rest looks good too - I do agree with you that perhaps there is to much swamp in your map - on the other hand - sometimes mother earth throws a curve ball
    regs tilt
    :: My art on Deviant Art :: My mapping blog tilts fantasy maps :: My work Catapult - Perry & Gehrke - EasyTruckIT ::
    :: Finished Maps :: WIP Cartographia - Breakwater -Market -Lands of Twilight -Battle City :: Competion maps Iron Giant ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  3. #3
    Community Leader Gracious Donor Lukc's Avatar
    Join Date
    Sep 2011
    Location
    Lausanne, CH
    Posts
    1,506

    Default

    My two cents is that starting with a smaller region for a campaign is the best way to go. It'll make it easier to focus on what matters, instead of spending hours (albeit enjoyable hours) on campaign material you will never need.

    Personally, I don't know about too much swamp. If you look at the area between, say, Poland and Old Muscowy, you have loads and loads of swamps.

  4. #4
    Guild Novice
    Join Date
    Dec 2011
    Location
    Arizona
    Posts
    13

    Default

    Your southern most river (flowing across the map) is a bit odd. It's unusual (not impossible mind, just unusual) for a river to flow between mountain ranges like that. Usually there would be a continental divide along the ridge of the two ranges since they are very close. On the other hand, it's not impossible for the river to flow down between two such divides. It seems a bit over populated to me, but that's a personal thing. And I don't know how big your castles and cities are meant to be. Over all it looks like a good start to me.

  5. #5
    Guild Artisan rdanhenry's Avatar
    Join Date
    Mar 2009
    Location
    California
    Posts
    788

    Default

    There were a lot more swamps before people went around draining them. Swamps and forests have really taken it on the chin for civilization.

    I'd take out the little squiggles all over the forest hexes. Either go with plain green for a hex map or add something like a forest type key: a slash across it for light forest, triangle for coniferous forest, circle for deciduous forest, both for mixed forest. Something like that.

    I agree that the settlements are closely packed for "cities". If they range from larger villages to towns, not so much.

  6. #6
    Guild Artisan rdanhenry's Avatar
    Join Date
    Mar 2009
    Location
    California
    Posts
    788

    Default

    There were a lot more swamps before people went around draining them. Swamps and forests have really taken it on the chin for civilization.

    I'd take out the little squiggles all over the forest hexes. Either go with plain green for a hex map or add something like a forest type key: a slash across it for light forest, triangle for coniferous forest, circle for deciduous forest, both for mixed forest. Something like that.

    I agree that the settlements are closely packed for "cities". If they range from larger villages to towns, not so much.

  7. #7

    Wip

    Click image for larger version. 

Name:	wilderness-1.jpg 
Views:	872 
Size:	248.6 KB 
ID:	41058
    I have made some adjustments to the map. I moved 14 swamp hexes from the western, more settled area to the eastern, wilder region. I also added some more forest hexes farther east and made it easier to get to one of the castles.

    To clarify regarding cities, they range from towns to small cities. This will be kind of a backwater area, no big metropolises.

    I am pretty happy with this now, so I think I will move on to making a more artistic version.

    Thanks for the input so far!


  8. #8

    Default

    Thanks for sharing. The map looks nice, and I hope you have a great campaign.

  9. #9
    Guild Journeyer arakish's Avatar
    Join Date
    Aug 2008
    Location
    Albuquerque, NM
    Posts
    114

    Default

    WOW! Nice map. Brings back memories from over 35 years ago when I was role playing in junior high.

    rmfr
    Perhaps imagination is only intelligence having fun. - Albert Einstein

    A good friend will come down and bail you out of jail. A best friend will be in jail with you and say, "Dude, we screwed up."

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •