Results 1 to 5 of 5

Thread: Terror War graphics re-design (map and counters)

Hybrid View

  1. #1
    Guild Adept Facebook Connected timallen's Avatar
    Join Date
    Jan 2010
    Location
    Winnipeg, Manitoba, Canada
    Posts
    287

    Default Terror War graphics re-design (map and counters)

    I found this game as a free download on Consimworld, and wanted to redo the map. I was inspired by the wire diagrams and old-school video games from the late 90's. Here is some examples of what the game looks like now, in its dowloadable form.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Terror War Map_a.jpg 
Views:	1836 
Size:	697.9 KB 
ID:	41305   Click image for larger version. 

Name:	TERROR WAR COUNTERS- 1 Nov 2009 Publication v1.GIF 
Views:	985 
Size:	84.7 KB 
ID:	41306  
    Last edited by timallen; 01-17-2012 at 02:57 PM.

  2. #2
    Guild Adept Facebook Connected timallen's Avatar
    Join Date
    Jan 2010
    Location
    Winnipeg, Manitoba, Canada
    Posts
    287

    Default

    And here is my redesigned map and counters.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	terrorwar7.jpg 
Views:	282 
Size:	497.6 KB 
ID:	41307   Click image for larger version. 

Name:	terrorwarcounters6.jpg 
Views:	620 
Size:	2.74 MB 
ID:	41308  

  3. #3
    Community Leader Gracious Donor Lukc's Avatar
    Join Date
    Sep 2011
    Location
    Lausanne, CH
    Posts
    1,506

    Default

    It looks interesting How does it play? This is meant as a board game, right?

  4. #4
    Guild Adept Facebook Connected timallen's Avatar
    Join Date
    Jan 2010
    Location
    Winnipeg, Manitoba, Canada
    Posts
    287

    Default

    I've pushed around the counters a bit but havent actually played the game myself. Its a board war-game, with some rather involved rules. The counters have been rather finicky to build. But the map was pure fun to make!

  5. #5
    Publisher Gracious Donor
    Facebook Connected
    bartmoss's Avatar
    Join Date
    Mar 2008
    Location
    Berlin, Germany
    Posts
    897
    Blog Entries
    1

    Default

    Looks nice, but I have two suggestions:

    1) Continue borders until they hit the map's edge, even for nations not "in" the game. The original does this too, and ti just looks unnatural the way it is now. Perhaps using a less bright color for those borders differentiates them well from the nations that are playable territotries.

    2) Use a darker color for the seas. I think this will make the map much easier to "read", right now my eyes have trouble fixing on land vs water.


    - Nils

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •