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Thread: WIP unnamed world by Harrg

  1. #11
    Community Leader Lukc's Avatar
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    Oh, this is shaping up great Harrg! I really love the colours too!

  2. #12

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    Harg, those forests turned out great! And the rivers do look wonderful as well. I agree that this is shaping up to be a very promising map. Look forward to seeing it progress.

    Cheers,
    -Arsheesh

  3. #13
    Community Leader Guild Sponsor Gidde's Avatar
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    This is looking good! For your snow-covered wood, this is what I'd try (note that this is off the top of my head so if it doesn't work don't get mad!):

    Make a forest like your others, but on its own layer. Select your forest layer, do an alpha-to-selection. Then make a new layer above it and add a layer mask (selection). Select none. Then on the new layer (not the mask!) do a filter -> noise -> HSV noise with holdness 2, hue 0, saturation 0, and value 255. You should now have a bunch of ugly noise in the shape of your forest. Then change the blend mode of that layer to either Screen or Lighten only and play with the opacity a bit. That should sprinkle varying levels of white over your forest giving the illusion of snow.

  4. #14
    Guild Adept Harrg's Avatar
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    thanks
    I did mountains according to arsheesh textbook and a yandor, I took a basis from clouds (the first steps from the textbook) then according to the advice of a yandor flooded a card of heights in вилбар and delivered the following settings

    Precipition
    .25
    -1
    8ways
    none
    5
    blend 90%
    none

    Incrise Flow
    1
    .4
    1
    1
    0
    0

    (twice)
    Precipition
    .25
    -1
    8ways
    none
    5
    blend 90%
    none

    Saved(optional) and exported it as a grayscale heightmap. There is a good possibility I did this set steps as well before I saved, not 100% positive...

    (For Rivers)
    Incrise Flow
    1
    .2
    1
    .5
    0
    0

    Precipition
    .25
    -1
    8ways
    none
    1
    blend 50%
    none

    then saved(optional) and exported as a grayscale height map again.

    So regardless if I did the rivers part of it or not I also saved the original overlay the wilbur puts on the height map. So I have the original file i imported into wilbur (if its jpg or png it doesn't matter), and now I got an altered grayscale height map and a colorized height map. (I'll upload the 3 files of one of the mountain ranges I did for the Ashlon World.)

    Once I got that done I imported the grayscale image as a Alpha layer and used it as a Filter->Render->Lighting Effects on a grass layer I had (check Jezelf's Tutorials on lighting Effects, along with Ascensions Atlas Styled tutorial, there are others as well). And also imported the colored image and used it as a overlay of some sort (I played with it a lot to get the effect, you'll have to adjust stuff and play with it until you get something similar) But yeah thats the basic idea of what I did.

    Original Image
    http://img821.imageshack.us/img821/9964/79021802.jpg

    After Wilbur GrayScale
    http://img856.imageshack.us/img856/3963/77006217.png

    After Wilbur Default color Overlay
    http://img13.imageshack.us/img13/1662/20858957.png
    /\
    |
    this is quote post of yandor

    and then play with color settings) more green or blue


    PS
    Gidde can you give a link to exemple
    Last edited by Harrg; 04-24-2012 at 02:22 PM.

  5. #15
    Guild Adept Yandor's Avatar
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    well would you look at that! Nice job Harrg, glad my mess of instructions were useful.
    Projects
    WIP :: Carian Round... Who knows...

    Back Burner :: World Map

    Software: 99% Adobe Photoshop (CS4), Geo Control 2, Wilbur Every so often I use another program!

  6. #16
    Community Leader Guild Sponsor Gidde's Avatar
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    Hi Harrg; that was just an off the top of my head set of stuff I'd try. I'll work up a sample quick and post it up.

  7. #17
    Guild Adept Harrg's Avatar
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    thanks
    I started make the southern part of my land
    I want to make ices and glaciers in the north,also volcanoes on the noth and on the south
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Harrg; 04-29-2012 at 10:44 AM.

  8. #18
    Guild Adept Harrg's Avatar
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    more realistic forest
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Harrg; 05-11-2012 at 06:33 AM.

  9. #19
    Guild Artisan pasis's Avatar
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    Hi,

    I think you are doing a good job here. One way to improve your forest is to make it look like smaller and more detailed to fit better in the map you have. I have attached a sample to show what I mean. In the forest sample you see the original forest texture on the left and tweaked forest on the right. The right side forest looks more detailed and is better if you have a large scale map as you do have here.

    To do that (in Photoshop) you need to change the layer style. Under Bevel and Embos you have a texture sheet like attached sample. I usually select the same texture I have used as forest, but you can experiment with any textures to get the results you need.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  10. #20
    Guild Adept Harrg's Avatar
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    cool, thank you very much

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