First of all, this map sticks out like a sore thumb amongst the works of art of this forum, so let me apologize. I can improve considerably upon the map's visual appearance by taking the it into GIMP, but I'm not at that point yet. The tile layout needs to be finalized first or my work in a image editor will be in vain.

Now, correct me if I'm wrong, but I've come to understand from reading these forums that rivers don't often split, and that they don't naturally run into lakes unless there is an equally-large outlet. Of course, early years of grade school teaches one that the world's climate becomes hotter toward the equator; it's either tropical and humid or arid and dry. The polar caps are so cold they are hostile to all but the most specialized forms of life.

On to my question:

Considering this forum's vast collective understanding of geography, how terrible is my video game map's layout, taking into account this is a standard, old-school RPG and that I'm using a tile-based editor? Don't go too hardcore on me; I just don't want to absolutely shatter anyone's suspension of disbelief into a million pieces.

There's only one polar cap, I realize, and that will be fixed. Pretend there is another. Also, depending on the size of the continent surrounding the south pole, there probably shouldn't be a forest there. Speaking of which, I don't yet have a tile for non-snow-capped conifer trees to replace the broad-leaves representing forests in the north and south.

I could only map the very largest rivers in the world, and I've no room for lakes and ponds and such.

As for scale, I don't have the luxury of anything similar to it. There's no way I could say something like, "The Secret Island is about 2,166,086 square miles." This map is just a representation.

It would take time, but I could make each continent a separate map to make them much larger, but no one will want to traverse such large land areas. This map is almost the maximum allowed by the tile editor.

Without even further ado, my map:



Are there glaring errors as far as the mountain, river and other terrain type placement?

The tile editor is pretty good for dungeons and towns and things, but it's rather poor for overworld mapping, especially considering gaping segue between terrain types. I can improve considerably upon the map's visual appearance by taking the map it into GIMP, but I'm not at that point yet. It needs to be finalized first or my work in a image editor will be in vain.

Thanks for reviewing and for your comments! They are greatly appreciated.


-Sharpe