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Thread: Rivertrail

  1. #1
    Guild Adept Troedel's Avatar
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    Default Rivertrail

    My new toy is hungry for battlemaps. So i gave it a try and thought to share. THX torstan for the backgrounds fetched up in the free annual from profantasy. I hope you like it.

    Click image for larger version. 

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  2. #2

    Default

    Hey I recognize that compass

    Great looking river trail, Troedel!

  3. #3

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    Nice use of 3d visual techiniuqe

  4. #4
    Guild Adept Troedel's Avatar
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    Default

    Quote Originally Posted by caradoc View Post
    Nice use of 3d visual techiniuqe
    Just dodge and burn with a light hand and patience. Works very well to give your maps more depth.

  5. #5
    Guild Novice Lonewolf147's Avatar
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    Default

    Very nice job

  6. #6
    Guild Artisan Jacktannery's Avatar
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    Default

    Great map - I really like the colour of the grass and your contours.

  7. #7
    Community Leader Bogie's Avatar
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    Default

    I agree with Jack, nice work!

  8. #8
    Guild Expert Jalyha's Avatar
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    Default

    The land (island?) in between the river(s) makes me so happy


    Also everything looks very nice ^.^
    Have you "liked" a post today?

  9. #9
    Professional Artist Cunning Cartographer's Avatar
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    Default

    Only thing I'd say is missing is a scale, because by default I'd always presume an unlabeled map is 5ft per square, in which case with a 1sq width this is probably more a stream than a river Looks nice though.

    From an encounter point of view I would have maybe had the fork be more central to the map as it's the strongest tactical environmental feature along with the cliff, having the little island portion at the edge of the map can make combat an issue because whilst people might want to use it, players often avoid the edge of the map as there's less maneuverability because the meta avoid moving off the map.

    Looks wise it's nice.

  10. #10
    Guild Adept Troedel's Avatar
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    Default

    This is a late reply
    Now that you mention it the tactical strongpoint of a map should be in the center, you are absolutly right. Thanks for pointing it out.
    Thanks to all for the kind words!

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