Page 1 of 3 123 LastLast
Results 1 to 10 of 45

Thread: World Pictures

Hybrid View

  1. #1
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,930

    Post World Pictures

    Here are the isocs:

    First one is of the whole world (altitude).
    Second is of the section (altitude)
    Third: is of the section (climate)
    Fourth is of the section (rainfall)
    Last is of the section (temperature)

    To be honest, I'm not really sure how useful these are now!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	neonrenderalt.jpg 
Views:	547 
Size:	93.0 KB 
ID:	2923   Click image for larger version. 

Name:	neonrendersection.jpg 
Views:	277 
Size:	118.6 KB 
ID:	2924   Click image for larger version. 

Name:	neonrender climate1.jpg 
Views:	346 
Size:	231.7 KB 
ID:	2926   Click image for larger version. 

Name:	neonrender rainfall1.jpg 
Views:	218 
Size:	143.0 KB 
ID:	2927   Click image for larger version. 

Name:	neonrender temp1.jpg 
Views:	237 
Size:	175.7 KB 
ID:	2928  


  2. #2
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,025

    Post

    I'll take areas 21, 22, and 24







    Oh, and I guess 6 as well.


    Also, here are some major rivers as shown by FT.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	World 4-Rivers.png 
Views:	321 
Size:	344.9 KB 
ID:	2999  
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  3. #3
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    2,963

    Post

    Quote Originally Posted by NeonKnight View Post
    Also, here are some major rivers as shown by FT.

    Is there any possibility of getting this is a much higher resolution( 2 x would be good, 3 x would be great, more would be just freaking awesome) with the grid over top?

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  4. #4
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Fairborn, OH
    Posts
    2,789
    Blog Entries
    5

    Post

    Would it even be possible to attach an .ftw file? I'd like to have one...since I'm going to be building a world myself I wanted to use similar settings.
    Robbie Powell - Site Admin

  5. #5
    Software Dev/Rep Gracious Donor waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    1,735

    Default

    The FTW file is over in the Thinking Big thread around page 12. Posted by NeonKnight. Some adminstrator oughta stick that attachment into this thread or something.

  6. #6
    Community Leader Torq's Avatar
    Join Date
    Jun 2007
    Location
    Cape Town, South Africa
    Posts
    902
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  7. #7

    Post

    Is a map of the entire world available in Simple Cylindrical projection? (aka "Cylindrical Equidistant" or "Plate Carré" )

    My searches haven't found one. I had hoped it would be available on the Wiki, for example.

    It'd be nice to be able to view the entire globe interactively in a 3D viewer.

    I am, of course, biased toward using Celestia for this, so a heightmap would be very useful, too.

    p.s. for an example of what I mean, see http://www.cartographersguild.com/sh...?t=5415&page=6
    Last edited by selden; 08-11-2009 at 02:42 PM.

  8. #8
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,807
    Blog Entries
    4

    Post

    You wanted the height map and color maps of the world. I am still not quite up to full steam with the ole box here but I have enough going now to give a link to the color map...

    http://www.viewing.ltd.uk/Temp/CG/Th...rld_Color1.png

    Theres no height map online but I have it. I just need to fetch it off the backup disks and upload it. The one which seer wanted was in HF2 format which is what I work in. I can do that or a greyscale png.

    Neon made the original world in Fractal Terrains Pro and I don't use that app so I don't have its preferred format or any specific projection other than the normal Mercator type for cylindrical projection. Well, if I have the projection term wrong, it will be same as the color image !

  9. #9

    Default

    Redrobes,

    Thanks!

    I've downloaded the color surface texture. It seems to be the right projection.

    How was it generated? The coloration in the oceans seems to be irregular (dithered?) instead of being a single color as I expected. The irregularities look like lots of small bumps and don't correspond to the undersea topology.

    Personally, I'd prefer png format for the heightmap, since I'm not familiar with HF2. (Is that the format used by HalfLife2? I'm not a gamer.)

    Thanks again.
    Selden

  10. #10
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,807
    Blog Entries
    4

    Post

    Well Neon generated the world height map and gave it out. After some translation to my preferred format I stuck it into an app I wrote which textures height maps with various textures. The sea color is not showing much below surface. Its supposed to be the surface of the sea with some slight coloration of the sand or whatever below the surface which fades out as it gets deeper. Its sort of procedural so you can see the same shader here in Gatini Island...

    http://www.cartographersguild.com/at...7&d=1249261942

    You can see that it also shades sea foam and wet sand etc. Its all done together in one huge programmable shader thing.

    I am getting my PC back into shape but I still need to grab that work area bit to get the height map.

    Oh yeah, HF2 is the second generation from HF format which is one of the height field formats. A group of us led by Aaron of L3DT came up with the spec for it. There is a free library from Aaron to load and save into it on his site. Its under lesser GPL.
    Last edited by Redrobes; 08-16-2009 at 10:37 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •