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Thread: [Region 1][Map 08] Name to come

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  1. #1
    Guild Artisan Clercon's Avatar
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    Post [Region 1][Map 08] Name to come

    OK so here's the map of region 8. I've used CC3 to do it (just couldnt resist the style from the january edition of the annuals). Well this is not the finished version. Now lets see what my neighbourghs say. Have I got everything correct? What do you guys think? Any changes needed in the "border" areas? All type of opinions are welcome

    cheers :-)
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  2. #2
    Community Leader Torq's Avatar
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    Cool Clercon, I like the MERP type features. As your Southern neighbour may I ask what type of terrain the green ground cover symbolises. Not the forests but the flat green bit. I will need to incorporate it into my map.

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  3. #3
    Guild Artisan Clercon's Avatar
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    Thanks Torq :-)

    Well the green area is supposed to repressent a steppe area. A wide area of open ground, fertile soil and a lot of grass. Like the one you today have in ukrain. I'd probably remove the western green area and will only keep the one that goes down to you. If that type of area doesn't fit in to your region just tell me and I let it quit a bit further north.

    And by the way the steppe is called "the green sea"
    Last edited by Clercon; 04-04-2008 at 10:30 AM. Reason: Added the las sentence

  4. #4
    Guild Artisan Clercon's Avatar
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    OK so I decided to redo my map a bit. I realized I neede some more space. So I redid all theterrain in a smaller scale. Well you can look at the map and compare.

    So what do you think...is this better or worse?

    :-)
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  5. #5
    Guild Master Gracious Donor Midgardsormr's Avatar
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    I like the grey mountains in the forest better, and I think recolored hills would look good, too. I think I preferred the larger scale tree symbols to the current version. I was really liking those clustered trees near the borders of the forest.

    Did you break the neatline in the northeast corner deliberately? If so, you should see if you can't mask out the line beneath the mountains--it makes their transparency a little too obvious.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  6. #6
    Guild Artisan Clercon's Avatar
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    OK so I've remade the forest three or four times now. but I think I now have something that looks good. I've also put in the major settlements around the lakes. Two major roads leads to neighbour mps. Are they OK? Do you want me to change them? Hopefulle they don't end up in the middle of a mountain :-)

    OK here's the map.
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