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Thread: [WIP] Camwyn, Unpaid Commission

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    Wip [WIP] Camwyn, Unpaid Commission

    In an effort to expand my repertoire, I took an unpaid commission to design a coastal city, centered on a river island. I haven't done much work on cities, and the current WIP is more of an exploratory attempt. Expect the design to change drastically over the course of the project. Even though the project states that 600x600 pixels is adequate enough, as it's for web use only, I went ahead and started it in a letter-size format, in case his players wanted to print it out.

    For convenience, here's the description set forth by the commission:


    Quote Originally Posted by http://www.cartographersguild.com/showthread.php?17487-Two-Cities
    Picture the Camwyn somewhat like Venice with a large Senatorial palace near the land side of the city and a large temple dedicated to a God of light at the center of the town. The source for the canals all flows from the temple and all the main roads in town should lead to the temple.
    -------------------
    Camwyn (City of Lights) :

    Camwyn is a lot like Vince, it is a city of rivers and canals. It is located on an island in the middle of the Wyn River. The Wyn is broad and deep and the current isn't very fast in this area. There are 4 great bridges from the central city to the shore, two to each side. At the foot of the bridges are small towns that grew over time when Camwyn Island became to full to house anymore people. The richest and nicest houses are near the center of the island with poorer houses along the outskirts and the bridges. The workshops, craftsmen and merchants living in the smaller towns at the foot of the bridges. Camwyn is also a port and ships dock at the southern dock where the Wyn river flows into the Cinder Sea.

    At the far north west of town is the large temple of Lights dedicated to the cities patron God. There is a chalice at the center of the temple, which is higher then any other point in the rather flat city, where water constantly overflows in Holy profusion. The canals all flow out from this point towards the south and east and the Cinder Sea. The Wyn River flows south east around the city.

    Just south of the great temple is the open air senatorial arena where the city law makers vote twice a year. This area has the only open land in all of Camwyn and there is a great open square between the senate complex and the temple.
    Click image for larger version. 

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    the-golem :

    Thanks so much for taking this project! Wanted to add a few more details. The city doesn't have walls and the towns at the foot of the bridges are open and don't have walls either. Also, if possible could the bridges be wider? They should have houses and inns and shops and such right on the bridges, I kind of picture them as so wide that they have their own alleys and side streets with big gates at the base where they enter Camwyn. I guess the idea is that the bridges were built with magic long ago, an art that has been lost to the current population.

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    Guild Adept atpollard's Avatar
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    Just my opinion...
    the rivers around the city should be half their current width - to balance the flow from the upper single river with the two split rivers.
    (actually, the east river might want to be 2/3 if its current width and the west river 1/3 if its current width ... just to add hierarchy and variety.)

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    Quote Originally Posted by angellus00 View Post
    the-golem :

    Thanks so much for taking this project! Wanted to add a few more details. The city doesn't have walls and the towns at the foot of the bridges are open and don't have walls either. Also, if possible could the bridges be wider? They should have houses and inns and shops and such right on the bridges, I kind of picture them as so wide that they have their own alleys and side streets with big gates at the base where they enter Camwyn. I guess the idea is that the bridges were built with magic long ago, an art that has been lost to the current population.
    Message Recieved. Like I mentioned, this was more of an exploratory approach mostly just to fetch more feedback from you. I like your idea about the bridges, and I'll definately make them wider. I've been struggling where to put the docs, and I sorta have an idea. How would you feel that the docks branch off of the bridges?

    Quote Originally Posted by atpollard View Post
    Just my opinion...
    the rivers around the city should be half their current width - to balance the flow from the upper single river with the two split rivers.
    (actually, the east river might want to be 2/3 if its current width and the west river 1/3 if its current width ... just to add hierarchy and variety.)
    Interesting, I never really thought of this. Now that you mention it though, the west bend looks a bit off to me. I feel like it should be straighter, as it'd likely be the main river, whearas the east branch would be a distributary. Thinking about it, if I do narrow them, wouldn't it make more sense for the west river to be the wider part?

    I'm not at home right now, so I did a quick MS Paint scribble to illustrate the new river flow ideas:

    Click image for larger version. 

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    Actually, I think if the source river was wider this would solve both problems. I kind of picture the island more like...

    Click image for larger version. 

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    Sorry, my paint skills are obviously lacking... if I had any artistic ability at all I lost it :p

    The docks and the base of the bridges should be gated from the city in some way. Camwyn has laws against immigration and you have to get a visa at the docks or gates to enter the city proper.

    Also the canals in the city might be a little wider, maybe part of the river cutting through the center of the island?

    --edit---

    I was thinking about this and I really think that the city is in the middle of a wide river, a wide flat island where the river more or less washed over it in areas making the canals. If that is possible? And then the ships would sail up river a bit (not much) to the city from the sea
    Last edited by angellus00; 02-22-2012 at 10:02 PM.

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    Guild Adept atpollard's Avatar
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    Fantasy allows you to do anything that you want, but pre-steel bridges are generally short.
    The original river was pushing a little past historic bridges.
    The final sketch may be pushing the limits of even modern technology.

    Obviously, you can do whatever you want - I just wanted you to go in with your eyes open.

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    atpollard :

    Thanks for the information. The idea is they are magic bridges, wider then modern freeways, and over the years, with no room left on the island people have built houses on them and even shops and inns and the like, and then little towns grew up at the foot of the bridges as well. They would have their own alleyways and basically a street running down the middle, kept clear by the city guard. They were built with magic long ago, the current people don't have access to that power.
    Last edited by angellus00; 02-23-2012 at 12:17 AM.

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    It looks good I'd just warn you to keep scale in mind from the get go, so your buildings don't turn out too large or too small or too ... well

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    Were the bridges crafted solely by magic, or with the help of magic? Maybe this is niggling over details, but for a bridge that's crafted exclusively from magic, I imagine something thats more of a land bridge or stone arch. Almost like the wizards just transmutated the surrounding bedrock into the bridge. On the flipside, a bridge crafted with the help of magic could still be made with carved stone or whatnot, and the magic acts as supernatural rebar, allowing the bridge to span longer than normal distances.

    While I'm perfectly willing to change the map as you suggested in your sketch, at that scale (as I understand it) you won't be able to discern much of any detail in the island or the nearby gate towns. At best, you'd see that there was an island with canals, and that it has bridges, and that there's some gate-towns.

    By the way, while I didn't explicitly say this, when I was designing the canals, I envisioned the thinner canals to be roughly a standard 2-lane road, and the thicker canals to be a 4 lane road.

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    It wasn't really for scale... just... I don't know. I was on break at work and only had time to swipe the mouse a few times.

    Oh!! Yeah, 4 lane roads, that's about right.

    They were built with the help of magic, by elves. as they built the mages worked with them to make the stones and wood all one piece, as if they hadn't been carved apart to move them and build with them. Kind of like the description of whitebridge in the wheel of time. "yet is so strong even a chisel and hammer will not mar it and despite its glasslike surface, it never becomes slick, even in the hardest rain."

    ------edit------

    I know this is unpaid and I shouldn't be too picky, sorry.
    Last edited by angellus00; 02-23-2012 at 10:58 PM.

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