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Thread: Madness at Gardmore Abbey Encounter Maps

  1. #101
    Guild Artisan Jacktannery's Avatar
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    Well actually I think it looks pretty awful - I much prefer the walls in my map of the gatehouse (see post 8. This technique has worked well in my dungeon maps (for Nightwyrm Fortress) but does not work well for these half-outdoor maps in my opinion. As for it being a lot of work - well, the walls are the easy and quick bit! Don't get me started on the floors.

  2. #102
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Jacktannery View Post
    Well actually I think it looks pretty awful - I much prefer the walls in my map of the gatehouse (see post 8. This technique has worked well in my dungeon maps (for Nightwyrm Fortress) but does not work well for these half-outdoor maps in my opinion. As for it being a lot of work - well, the walls are the easy and quick bit! Don't get me started on the floors.
    I think they look pretty darn good...now...stretch yourself and duplicate your stone texture, rotate 90 degrees and make the stones with correct orientation... You might need to make a few duplicates of that layer with diferent masked areas, but it will really look photo realistic...
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  3. #103
    Guild Artisan Jacktannery's Avatar
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    Why did I know you would eventually suggest that, jfrazier, Eh? I'll try it - fine - but I have a feeling this is going to be the most horrible time-sink ever.

  4. #104
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Jacktannery View Post
    Why did I know you would eventually suggest that, jfrazier, Eh? I'll try it - fine - but I have a feeling this is going to be the most horrible time-sink ever.
    Well.. it's your fault... if you had not noted your process of manually masking of individual blocks, I would not have noted the pattern of all the blocks going left<->right... well.. I might have noticed it, but it would have just shrugged it off, but since you are doing that extra work, might as well go all out and make it "perfect"...
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  5. #105
    Guild Artisan Jacktannery's Avatar
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    jfrazer, I actually did this on one of the Assault on Nightwyrm Fortress maps (near the end)

    I've decided to finish the maps - I started Encounter 23: Altar of Glory. Just trying out walls/floors for the 'Catacombs'.

    Click image for larger version. 

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    Last edited by Jacktannery; 06-30-2012 at 07:14 PM.

  6. #106
    Guild Artisan Jacktannery's Avatar
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    And now I have started Encounter 24 in the same style.

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  7. #107
    Community Leader jfrazierjr's Avatar
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    for comparison, could you put a side by side of the "original" texture vs the one where you did the rotate/mask approach? I would even suggest you do a tutorial if the effect can be clearly distinguished for those who may want to give it a try themselves, but have no idea how to do it.
    My Finished Maps
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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  8. #108
    Guild Artisan Jacktannery's Avatar
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    This is the one where I used rotate/mask. I' m not sure if I still have the original texture (I keep modifying them - I look through photographs of Indonesian walls from http://www.mayang.com and turn them into textures as and when I need them).

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  9. #109
    Guild Artisan Jacktannery's Avatar
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    Latest versions of Encs 23 & 24.

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ID:	46235 Click image for larger version. 

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  10. #110

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