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Thread: Madness at Gardmore Abbey Encounter Maps

  1. #71
    Guild Artisan Jacktannery's Avatar
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    Oh good - I didn't know if it just looked cheesy. But this might look cheesy - here is the finished version, with blood.

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    Aargh! Bogie - you cursed me with your compliment. I accidently deleted my steps, as you can see from the above WIP. I managed to rescue something of them through a screenshot, but there is a white outline I can't get rid of. Drat. Oh well.

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    Last edited by Jacktannery; 03-17-2012 at 08:42 PM.

  2. #72
    Guild Journeyer Facebook Connected anstett's Avatar
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    A bonus set of frozen adventurer, collect them all.

    BOB

    nice work
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  3. #73
    Community Leader Bogie's Avatar
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    The white line just looks like the edge of the ice floor, so here it is OK.

    To get rid of the white line in Photoshop open just the stairs with the white outline. Select "Inner Glow" Choose a black color set the size as 3 or 4 pixels, and "Normal" instead of "Screen" (screen is the default on my version of PS)

  4. #74
    Guild Artisan Jacktannery's Avatar
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    Thanks Boogie. Something about that white line really annoys me - I think it is the pixelated effect on it.

    Here is the latest of the ground floor - an odd encounter this: the script calls for a broken obelisk over which is draped an enormous female knight, covered in a bloody sheet, and on top of that a scroll. It's not the sort of thing that comes pre-made, unfortunately. A challenge, but I think I did ok.

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  5. #75
    Community Leader jfrazierjr's Avatar
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    Probably too red, unless it is super fresh. Over a short time, dried blood turns a brownish color. But you don't want it a uniform brown since it would have different saturation levels as it soaked up the blood.. Not quite sure where to tell you to go with this though as dried blood is a PITA to depict and have people know what it is. On scale, that knight is roughly 12 feet tall, is that right? Ditto the scroll at about 2.5 feet. Also, especially on the top left side, the sheet would have much more folds and would not drape in a straight line, so you will need to try to warp it some more. The same for the bottom right, but at least there is at least one fold in there, so it looks a bit more natural.
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  6. #76
    Guild Artisan Jacktannery's Avatar
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    The knight is indeed supposed to be about twelve feet tall. The scroll not so much. Anyway here are the last details to this map - some wierd lights, some dead orcs, a door and two gargoyles. Perhaps I can desaturate the bloody sheet - I'll try that later.

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    Desaturated the sheet slightly and added a ripple as jpfrazier advised - I think it looks much better now.

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    Last edited by Jacktannery; 03-18-2012 at 01:59 PM.

  7. #77
    Community Leader Bogie's Avatar
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    That does look more natural

  8. #78
    Guild Artisan Jacktannery's Avatar
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    Started the next one - this will be the hero's gate. I want to get the impression of a ruined gatehouse perched on top of a cliff overlooking a village far below.

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  9. #79
    Guild Artisan Jacktannery's Avatar
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    First proper WIP. I'm toying with the idea of a partially destroyed upper storey, but erring on the side of no. I don't like the internal paving and will probably change it. Not happy with the arrowloops either. I need to add steps cut into the cliff-face to the left, and a path leading from the bottom.

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    EDIT: fixed up the floor tiles.

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    Last edited by Jacktannery; 03-31-2012 at 08:24 PM.

  10. #80
    Guild Artisan Jacktannery's Avatar
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    Added the steps and path and finished the shadows. I think that's it now - I just need to decide how to do the doorways.

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    I added some BATS!

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    Last edited by Jacktannery; 04-01-2012 at 09:45 AM.

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