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Thread: April 2012 Entry - DeathMatch 900 - The Final BattleGround

  1. #21
    Professional Artist Guild Donor Sapiento's Avatar
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    Looks great!

  2. #22
    Community Leader jfrazierjr's Avatar
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    Winner Winner Chicken Dinner!!!! That looks SOOO much better(BTW, where did you get the slime texture, it's quite nice!). The offset shadow on the chain really helps sell the illusion that was missing before and the slime texture works much better! Next step I would suggest is adding some shadows for the spikes around the pit to help sell them and I would also think you could deepen the shadows around the outside of the pit to give a bit more height to it compared to the platform and make it sell even better(when combined with the chain shadows).

    Is it just me or are the teleport pad off center of the surrounding "ring". There is a slight look like they may be on a raised platform, but given the scale they are on the map, I don't know that it comes across enough to make it work the "oddness" of the look.

    I would also suggest some grunge on the floor to break up the tile pattern and/or some blood... this is an arena after all right? People going to have dirty feet and blood stains on the floor...Possibly even some cracks or char marks(depending on if there is any magic use ever done in this arena or not.)
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  3. #23
    Community Leader Bogie's Avatar
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    Fixed the off center teleport, added the spike shadows, cracks and grunge and some blood and slime.

    The slime texture texture is a transparent water overlay, changed the color scheme to green and darkened it, then layered it over a dark brown ground texture. I was hoping for a bit more shiny / transparency, but it is OK as is.

    ### Latest WIP ###
    Click image for larger version. 

Name:	Final BattleGround 900-Temple-bg.jpg 
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Size:	2.59 MB 
ID:	44303

  4. #24
    Guild Applicant Facebook Connected
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    Its sooo good, it hurts

  5. #25
    Community Leader Bogie's Avatar
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    Thanks, Glad you all like it, all the great advice from everyone really helped.

    I have 2 versions of the map now that I have a legend describing the main features. There is a DM map with the info and a player's map without it. I am going to post the DM map here so it is available, but on the next post I am going to post the final map for the challenge.

    Click image for larger version. 

Name:	Final BattleGround 900-Legend-bg.jpg 
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  6. #26
    Community Leader Bogie's Avatar
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    Here is the final version for the challenge entry, the Player's Map.

    ### Latest WIP ###
    Click image for larger version. 

Name:	Final BattleGround 900-Temple-bg.jpg 
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  7. #27
    Guild Artisan Jacktannery's Avatar
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    It's great Bogie - well done for sticking with it when so many others (thinking particularly of myself here) flaked out. The finished map looks wonderful and is something I can imagine myself using as a climactic end-of-quest big boss battle at the end of an adventure.

  8. #28
    Community Leader Bogie's Avatar
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    Thanks Jack, I love hearing when people use my maps for a game.

    @ Lukc, Is that the kind of legend you were looking for? (on the next to the last map)

  9. #29
    Community Leader Lukc's Avatar
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    Yes, Bogie, that's exactly what I had in mind I can just imagine how horrified my players would be by encountering something like this. They'd say I'm out to kill them again!

  10. #30
    Community Leader Guild Sponsor Gidde's Avatar
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    Quote Originally Posted by Lukc View Post
    Yes, Bogie, that's exactly what I had in mind I can just imagine how horrified my players would be by encountering something like this. They'd say I'm out to kill them again!
    Wait. Isn't that the GM's job??

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