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This week we remain in the Dreadlands, moving to the border country village of Northgate. The 58th Map of the Week is from the pending Jrgar (TM) campaign setting release "The Northwest."

Northgate is the only open border entry point from the fallen sir Empire into the duchy and the march. One could, of course, enter the march and duchy by leaving the road and going though the Myrkwood, but the forest is patrolled. There always is the danger of being found there and questioned.

Such issues are, for the most part, academic. Normally, no one at all travel from the ruins of the old empire and the Northmarch into the duchy. The only exceptions are patrols and others that rinn or Dagrn has sent out for a purpose and who are returning, military scouting units that go a short ways into the ruins to scout for activity there and agents of the Northern Circle. The latter do not travel through Norhli. They attempt to slip through Myrkwood.

Key to Northgate

Three more serf housing units and vassal houses are located west of the village. Another 400 orc warriors dwell in a camp west of the farmlands.

1. Fields. These lands are worked by the serfs.

2. Serfs' Woodshed.

3. Serfs' Outhouses.

4. Serf Barracks. More than 200 serfs live rather squalidly here.

5. Castle. The small castle houses the village administration (ground floor), Baron Ptur (second story), vassal Lrusar (third story) and Jds and Hildar, fourth floor. Jds, who has no avatar form, has a daytime work area in the cellar of the castle.

6. Outhouse and Woodshed of the Castle.

7. Castle and Military Stable.

8. Northgate Tower. This is a large tower, 90-feet/27 m high, with a 40x50-foot/12x15 m foot print. The cellar is a dungeon where prisoners can be held pending transport elsewhere. The ground floor is the military command's administration. The second through seventh stories are a military barracks, with some 50 human male and female soldiers living on each level. The magical lab used by Jds and Hildar is on the eighth story. The ninth story is a military look out.

9. Guardhouse. Three human male or female warriors always are on duty.

10. Northgate Inn. The military outpost sees to it that the public room does a roaring business, but inland guests are infrequent mostly couriers and merchants. Most of the inn is rundown. The innkeeper is Hallgrmur, a human male merchant. His wife, Gra, is the brewwife. The two and their oldest daughter, Tinna, run the entire inn. Meals run from 8 copper pieces to one silver piece. Gra's lager beer costs three copper pieces per pint/half-liter tankard. The eight single rooms cost eight bronze pieces per person per night. The four doubles cost seven bronze pieces per person. The rooms are badly rundown and drafty.

11. Inn Woodshed.

12, Missing.

13. Inn Stable.

14. Inn Brewhouse.

15. General Store. The store is owned and subsidized by the marchioness. Her store manager is Valgerur, a human female merchant. She employs a sales person and a laborer. Both are human male and female commoners.

16. Serfs' Farm Shed.

17. Serfs' Barn.

18. Village Granary.

You can get the map in two versions:

1. The Fractal Mapper (TM) 8 map in FMP format, fully editable, from our Jrgar web page (20 MB).

2. As a JPG flat map of 3000 x 2250 Pixels (4,4 MB), available above.

Both versions are released for personal and commercial use under the Open Game License Version 1.0a, which you can read on the Jrgar web site.

The Jrgar web site:

Next: The Dreadlands: The Village of Nrgl's Mill.