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Thread: World- and regionalmap

  1. #1

    Map World- and regionalmap

    Hey here's my new worldmap (still under progress) and a regionalmap.

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  2. #2
    Guild Novice
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    Really like the world map! Keep up the good work, looking forward to seeing it finished!

  3. #3
    Community Leader Lukc's Avatar
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    Well, your regional map mixes miles and kilometres, so right off I'd say that's one thing to be careful of, keeping your units constant. Otherwise, the map looks fine for a start, if a little bit bland - although it might just be my laptop screen - but the colours are very muted and the labels very discrete. If this is a style you're aiming for, then you're good with that. It really depends what information you are trying to convey at the world-map level.

    Your coastlines look good, if in places very fragmented - but suddenly, NW of your Gulf of Gods, you have a peninsula that seems just incredibly plain and the coastline looks artificial. So, that might need a bit of a tweak.

  4. #4
    Guild Adept
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    Sep 2008
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    The basics are looking pretty good and shaping up well, but I will concur with Lukc on everything mentioned in the above post. The regionals look to be informative and practical, albeit lacking punch. And there are some labels/symbols on the world map that seem to unnecesarrily bump into edges. Solid starts all around.
    Upon the Creation of the World the First Dragons cast their seed in the light of a Sun and a Thousand Suns, beneath the Moon and a Thousand Moons, on a World and a Thousand Worlds.

    www.sistercontinents.com

  5. #5
    Publisher Facebook Connected bartmoss's Avatar
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    I really like the shape of your continent, that couldbe a cool campaign area. Lots of sea travel and trade, for certain!

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