Working on a couple dungeons for a game I'd like to start soon!
First one here is a small dungeon filled mostly with giant spiders:
Entrance is at the bottom (a) -- basically a big hole in the ground, slowly leading down into some caves. Exit or alternate entrance is at the top (i) -- the basement level of an abandoned watchtower. Upwards is the lair of the spider queen, who is somewhat eccentric....
I'm not sure about the elevations here, but I can't really think of another good way to do it. I'm thinking I need to lower the opacity on them a little, at least, though, to keep them from looking more like sheer cliffs than the gradual slopes they're supposed to represent.
I really love the font (Troll Bait) that I used for the room labels but I'm worried it might be too hard to read.
I wanted to use different colors for some things, but I wanted to make sure they wouldn't lose too much by printing in black and white, so I went with only a few, very desaturated colors. I think it's a good compromise, and doesn't look too bad.
I'm still pondering exactly what to put in those empty rooms. Giant spiders are all well and good, but I'm still thinking about a couple other things that might fit in alongside them, just to mix it up a bit.
Thanks for looking!