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  1. #1
    Guild Novice Ishmael's Avatar
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    Default world map with only blender

    Here is my first map here. It is a world map, icosahedron style, made with blender.
    I simply unwrapped an icosahedron to get the UV map as a unfolded icosahedron for use as a planet map. I think used a series of different procedural noise textures to make the map and colored it with the color ramps. This one is mainly clouds but I also experimented a bit with using voronoi crackle to simulate tectonic plates. I wanted to see if there was a correlation between those and the other forms of noise if they all used the same or closely similar parameters.
    I think this method shows promise.

    Here is the untouched UV map exactly as baked within blender. ( well..I did resize it..the original was 2048x1024 )

    Click image for larger version. 

Name:	testmap1.png 
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Size:	1.33 MB 
ID:	44824
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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Size:	124.6 KB 
ID:	44776  
    Last edited by Ishmael; 05-13-2012 at 08:27 PM.

  2. #2
    Community Leader Guild Sponsor Gidde's Avatar
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    Default

    That is ... REALLY tiny. Next time give us the full size

  3. #3
    Guild Novice Ishmael's Avatar
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    I didn't knpw is there were any size restrictions for posting graphic stuff
    Here it is, full-size

    Click image for larger version. 

Name:	testmap1.png 
Views:	671 
Size:	1.33 MB 
ID:	44823

  4. #4
    Guild Master Chashio's Avatar
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    I like how you did the water around the land. Nice effect.
    Kaitlin Gray - Art, Maps, Etc | Patreon | Instagram

  5. #5

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    did you projection paint the sphere with tiled land/water textures?
    have you tried the same thing with an ico-sphere instead?

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