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    Default J÷r­gar­ Map of the Week #63 - Westgate

    Attachment 44976

    The 63rd Map of the Week gives us our last look at the Dreadlands. This map of the coastal town of Westgate is from our pending campaign setting release "The Northwest."

    Key to the Map of Westgate

    1. River Fearsome.

    2. Military Garrison. Both the regular army of the march and the border patrol have their headquarters here. The patrol consists of 48 orc warriors, two orc warrior officers, five ogre spies and 10 human officers. The regular army consists of four platoons of 20 orc warriors each, 20 orc warrior officers, 116 human warriors, four human war wizards and 20 human warrior officers. The forces are about evenly divided between males and females. Magn˙s, a human male warrior, has the overall command. He is subordinate only to Baroness Dagnř. Kristjana, human female wizard, commands the four war wizards but is under Magn˙s. Jˇhannes, a human male scout, is the border patrol commander. He also is under Magn˙s. Ërkhe­inn, commander of the orc host, dwells in the orc compound along the river on the north edge of town.

    3. Military Stable.

    4. Two Rivers Trading Coster Coal Wagonhouse.

    5. Coastal Coalyards. The company's business offices are here. The coalyards belong to the duchy. The manager is Fri­■jˇfur, a human male merchant. In Westgate, he employs three clerks, all human male and female merchants, and six laborers, all human male and female commoners. Fri­■jˇfur also is in charge of the coal mines east of town. The miners there are not freemen. They live and work like serfs. There also are hard labor groups made up of prisoners who were not sent to the duke's dungeon. The mines are run by a mine commander named Eymundur, a human male merchant. To manage operations and the enslaved miners he has 10 foremen, all human male and female warriors, and they each have three orc overseers, all male and female warriors. The coalyards building in Westgate also has the local office of the Two Rivers Trading Coster. The manager is Eirnř, a human female merchant. She employs two clers, human male and female merchants; for teamster, human male and female commoners, and three laborers, also human malre and female commoners.

    6. Baroness Dagnř's Castle. The baroness and her adjutant Oddi, a human male warrior, dwell in the small castle. The first and second floor have windows. The barony's governmental administration is on the ground floor. Oddi's quarters are on the second story. The draug baroness dwells on the third and fourth stories.

    7. EirÝkur's Slaughterhouse & Butcher Shop. Master Butcher EirÝkur runs a sizeable operation. Unlike most butchers, he deals not only in meat but also in seafood. His operation cleans the latter and packs it in salt brine in wooden barrels for transport to other parts of the march and duchy. His business also processes all meat from the serf farms to the east, making smoked meats and sausage of it, also for transport to the southwestern part of the march. EirÝkur employs three journeyman butchers, all human male and female artisans, and three apprentices, human male and female commoners. He also employs six salespersons, human male and female commoners, and four laborers, also human male and female commoners. His butcher shop serves as something of Westgate's market. It sells not only meat and fish products but also groceries and produce from the serf farms.

    8. Town Granary. Baroness Dagnř's share of the tithe is stored here. Private persons can buy flour, grain and storage crops here. The granary also holds a food supply for times of emergency. The baroness employs a granary manager, Valtřr, a human male merchant, and three laborers, human male and female commoners.

    9. Ragnhildur's Smithy. Master Smith Ragnhildur, human female artisan, provides services as a blacksmith for locals and as a weaponsmith and armor maker for the military and the border patrol. She employs a journeyman blacksmith, human male artisan; two journeymen weaponsmiths and armor makers, human male and female artisans, three apprentice smiths, human male and female commoners, and two laborers, also human male and female commoners.

    10. Westsea Windmill. This rather sizeable operation belongs to the duchy, is under the wardship of the marchioness and is run by Baroness Dagnř. Her manager is Master Miller Angantřr, a human male artisan. The mill was built after the war on the orders of Duke ■rßinn, who wanted to close the old conventional waterwheel-powered mill that diverted water from the border river Fearsome in order to seal the border within the town. Once the windmill was in operation, ■rßinn ordered the marchioness and the baroness to see to it that the old mill was town down and that the mill pond and millstream were filled. The windmill grounds and presses all of the grain and oil seed harvested by the regional serf farms. It makes flour, vegetable oil and feed. Angantřr employs three journeyman millers, all human male and female artisans; three apprentices, human male and female commoners, and three laborers, also human male and female commoners.

    11. Coastal Coalyards Guardhouse. Two male or female orc warriors always are on duty here guarding the coalyards against theft.

    12. Westsea.

    13. Saltbreeze Tavern). Tavernkeeper Hßkon, a human male merchant, owns the Saltvind. His wife, ┴sdÝs, a human female artisan, is the alewife. In the brewhouse on the north side of the tavern, she brews the tavern's only drink, a light top fermented ale. The tavern once was the public room of the old Saltbreeze Inn Complex, but the inn went out of business after the wars. Hßkon serves no food, only ale, at 3 copper pieces per pint/half-liter tankard. He also keeps his ears open at all times to fulfill his duties as the local spy of the Northern Circle.

    14. Fishermen's Guildhouse. All those who wish to leave shore and fish must be registered members of the guild. The guildmaster is SÝmon, a human male commoner and fisherman. The guildhouse has business offices, a taproom for members and SÝmon's quarters. The taproom serves ale from the Saltbreeze brewhouse at 5 copper pieces per quart/liter tankard. SÝmon no longer fishes. He works full time as guildmaster, and he also serves the ale in the taproom. Earlier, this building was the guesthouse of the defunct Saltbreeze Inn.

    15. Fishermen's Dock. This area always is guarded by two orc warriors. Only fishermen who are guild members are allowed on the dock.

    16. Fishermen's Guild Packing Plant. Fishmaster Skarphe­inn, a human male artisan, runs this operation, which packs the commercial catch of the guild for shipping. Some of the catch is packed in barrels with salt brine. The rest is smoked. Skarphe­inn employs four laborers, all human male and female commoners. Earlier, this building was the stable of the defunct Saltbreeze Inn.

    You can get the map in two versions:

    1. The Fractal Mapper (TM) 8 map in FMP format, fully editable, from our J÷r­gar­ web page (14 MB).

    2. As a JPG flat map of 3000 x 2250 Pixels (3.5 MB), above.

    Both versions are released for personal and commercial use under the Open Game License Version 1.0a, which you can read on the J÷r­gar­ web site.

    The J÷r­gar­ web site:

    Next week: The land of Slovania.
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    Last edited by Mark Oliva; 05-21-2012 at 03:24 AM.
    Mark Oliva
    The Vintyri (TM) Project

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