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Thread: FTerrains - Reconstruct heightfield?

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    Post FTerrains - Reconstruct heightfield?

    I love Fractal Terrains and I am using it far beyond its designer scope.

    Don't think this is a slam on a world building software when from the world you're carving off 300mile square pieces.

    Basically the problem is this. To work well on home computers, FT has a fast method of generating landmass consistent with its usual viewing point of seeing continents from orbit.

    When you zoom in on a place you get a reasonable image on your screen but it is not a bump map. The light is directional (so lighter is not higher) and there are a number of squiggles that come together to make the image.

    This is what the uncoloured physical image looks like at roughly 300 mile square:




    I thought I could smudge the image into something usable and I achieved this:



    (I actually think thats pretty amazing for a 300 mile square chosen arbitrarily from a whole generated world.)

    The problem is I cant make this work as a heightfield. This is what the smudged version looks like (with a little tan coloring). You can see the squiggle lines more clearly.



    What I'd really love is some sort of mechanical process to convert the smudged map into something more like a heightfield.

    Any guesses? Advice?


    Sigurd
    Last edited by Sigurd; 04-24-2008 at 09:36 PM.

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