View Poll Results: Isometric Maps. Should we do them?

Voters
14. You may not vote on this poll
  • ALL THE YES!

    13 92.86%
  • ummm, no.

    1 7.14%
Results 1 to 10 of 10

Thread: Isometric maps (Now complete with Poll!)

  1. #1
    Guild Adept Seraphine_Harmonium's Avatar
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    Default Isometric maps (Now complete with Poll!)

    Since I forgot to put it in the other thread, hopefully this will fix it. The other thread can either be deleted or left to drift out of memory.

    "It seems like interest has been growing lately in Isometric view maps. So why not go with the flow and make a challenge of it. It could be anything from a ship, a dungeon, a town, whatever, as long as it makes use of isometric perspective. "

  2. #2

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    Voted. I hope this challenge happens.

  3. #3
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    Default

    Would be nice.

  4. #4

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    I am terrible with deadlines but I could give it a try as I've been doing isometric stuff of late.

  5. #5
    Guild Apprentice Kearnaun's Avatar
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    Considering I'm currently (re)discovering the isometric perspective for myself I have to say YES!

  6. #6
    Guild Adept Seraphine_Harmonium's Avatar
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    I certainly know of a map I would really like to make in isometric perspective. Just not sure if I have the computer-artistic skills to do it. I'd give it a try though. Maybe I'll try making some similar things in the mean time just to get more practiced at it.

  7. #7
    Community Leader Lukc's Avatar
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    Default

    The voting seems to be going unanimously!

  8. #8
    Guild Adept Seraphine_Harmonium's Avatar
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    Default

    Nearly, anyway. 10 to 1, which seems to be doing pretty well!

  9. #9
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    Default

    make that 11 to 1

  10. #10
    Community Leader Guild Sponsor Gidde's Avatar
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    Default

    Locking the thread to signify the fact that we've done the challenge (It's the June/July 2012 Lite Challenge). Thanks for the suggestion, Seraphine_Harmonium!

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