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Thread: Britannia Version 2

  1. #21

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    Everything's looking rather nice, but some of the mountains on the coastlines are clipping into the ocean; check out the Isle of the Avatar for a really good (or bad) example.

    Otherwise, it's looking really good.

  2. #22
    Software Dev/Rep Hai-Etlik's Avatar
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    Quote Originally Posted by arsheesh View Post
    Those mountains are looking much better. Are you planning to color this piece or stick to B&W?
    I may make a colour version, but my aim is to have it work as a black and white map.

    Next up is building symbols for the towns. I've gone with an oblique projection for drawing them as that manages to mesh with both the upright trees/mountains and the flat farmland textures. Several of the games also used oblique projections.

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  3. #23
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    Quote Originally Posted by Langy View Post
    Everything's looking rather nice, but some of the mountains on the coastlines are clipping into the ocean; check out the Isle of the Avatar for a really good (or bad) example.

    Otherwise, it's looking really good.
    Yeah I'll be doing to manual clean up of the mountains for the final map, but for now the mountains are getting generated over again each time I build the map so I leave them as is.

  4. #24
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    That's the towns in.

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  5. #25

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    This is starting to look great. You cannot see that the features were generated, I'm impressed by your technique.

  6. #26
    Software Dev/Rep Hai-Etlik's Avatar
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    Latest update. I've adjusted the generated positions of the trees and mountains to look a bit nicer, added the gargoyle settlement on Terfin, and added the shrines of the virtues, dungeons, lighthouses, etc. Labels are starting to go in though I'll be tweaking them a fair bit until I'm happy. When I am, I plan to remove/shift the symbols underneath rather than relying on a halo, that should give a much nicer appearance. I made the font in Fontforge.

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  7. #27
    Software Dev/Rep Hai-Etlik's Avatar
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    I haven't gotten much done over the last few days, but hopefully I'll get it finished this week.

    Here it is with a new compass rose.

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  8. #28
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    I've decided to make the map for a specific era, namely some point in the 200 years between U6 and U7. So I've ditched the bits that were destroyed at the end of U5: Bordermarch, Windermere, Farthing and the lighthouses. Also the labelling progresses. Making the text all legible without resorting to halos is a lot of work, but it does look nice in the end.

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    Last edited by Hai-Etlik; 06-26-2012 at 01:08 AM.

  9. #29

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    Looking really good Hai-Etik. The added line work really helps bring it alive.

    Cheers,
    -Arsheesh

  10. #30
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    OK, I think I've got it done, unless something else pops into mind or someone spots an error.

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