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  1. #1

    Post A map in progress

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ID:	3380Attached is a map i am working on(obviously) I am using PS CS2
    I scanned in a quick sketch and proceeded to color it I am considering adding some textures but........

    1. not sure if it works well with the sketchy style of the map
    2. I am not sure how you guys do that difference cloud texture thing in PS


  2. #2


    Rendering clouds:

    "clouds" are a somewhat irregular pattern of splotches across the range of colours in your foreground and background selections. Very often it is worth it to only render b&w clouds because it makes tinting them easier later.

    In CS2 go up to Filter>Render>Clouds. It will fill the current layer. Its far from perfect. The clouds tend to have regularities to them. Very big canvasses often produce clouds with a whole bunch of little puffs rather than large ones. The trick in this case is to fill a smaller layer and stretch it across what you want to cover.

    Hope that helps.


  3. #3
    Community Leader Facebook Connected delgondahntelius's Avatar
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    Feb 2008
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    The difference clouds you have to add after you Filter>Render>Clouds ... you then Filter>Render>Difference Clouds....

    By repeating the process you add more difference and gain more and more jagged splotches.... hope that also helps
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  5. #5


    thanks its all in the power of the alpha channels

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    not sure which way to go with this map
    any suggestions

    I would like to increase the line weight of the coast line and distress it

    and i am not sure how to address forests

    any help or suggestions you can give me would be greatly appreciated

    Last edited by RobA; 05-03-2008 at 02:37 PM. Reason: fixed inline image

  6. #6
    Community Leader pyrandon's Avatar
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    Feb 2007
    Michigan, USA


    This is coming along wonderfully!! Keep going, keep going.
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