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Thread: WIP Mapping with POVRay

  1. #1
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    Wip WIP Mapping with POVRay

    I will post a sequence of maps generated with POVRay to try and illustrate some of the potential of this tool for cartography. For the first one I add a baseline map of the region for the second one I begin to add some detailing.
    Click image for larger version. 

Name:	basic_terrain5.png 
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ID:	46733
    Click image for larger version. 

Name:	basic_terrain4.png 
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ID:	46732
    Last edited by Plasmaportl; 07-19-2012 at 10:18 AM.

  2. #2
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    Click image for larger version. 

Name:	basic_terrain6.png 
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ID:	46737 Added some more detail to this map. Here it is closer from a lower angle:
    Click image for larger version. 

Name:	basic_terrain7.png 
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ID:	46738
    Last edited by Plasmaportl; 07-19-2012 at 11:56 AM.

  3. #3
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    I added a second layer to put some rocks in.
    Click image for larger version. 

Name:	basic_terrain8.png 
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ID:	46747

  4. #4

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    I did some similar work with POV-Ray a while back http://www.cartographersguild.com/sh...ull=1#post8566

    might provide some additional inspiration. Rather than rendering what looked like a 3d map I was trying to render a 2d map with oblique projected terrain....

    -Rob A>

  5. #5
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    Nice map Rob

  6. #6
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    Click image for larger version. 

Name:	basic_terrain9.png 
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ID:	46762 Switched from perspective to orthographic camera

    camera {orthographic location <-.5,1,0> look_at <0,-.1,0> angle 50}
    //camera {location <-.5,.5,0> look_at <0,-.1,0>}
    light_source { <-2,7,2> color rgb 1}
    light_source { <1,7,3> color rgb .5}
    global_settings { ambient_light rgb 1.5 }
    background { color rgb 1 }

    // Forrest and Mountain
    #declare T_Terrain01 =
    texture {
    pigment {
    gradient y
    color_map {
    [.00 color rgb<.7, .7, .5>]
    [.40 color rgb<0, .2, 0>]
    [.58 color rgb<.2, .5, .1>]
    [.66 color rgb<.4, .4, .3>]
    [.73 color rgb<.3, .2, .6>]
    [.80 color rgb<.9, .9, 1>]
    [.90 color rgb<1, 1, 1>]
    [1.0 color rgb<1, 1, 1>]
    }
    }
    finish { ambient 0.225 diffuse 0.75 crand 0.01975 }
    }

    // Desert
    #declare T_Terrain02 =
    texture {
    pigment {
    gradient y
    color_map {
    [.00 color rgb<.10, .20, .1>]
    [.05 color rgb<.20, .20, .2>]
    [.40 color rgb<.50, .50, .6>]
    [.60 color rgb<.48, .45, .4>]
    [.63 color rgb<.50, .45, .4>]
    [.66 color rgb<.60, .55, .5>]
    [.70 color rgb<.65, .65, .5>]
    [.75 color rgb<.70, .65, .5>]
    [.93 color rgb<.3, .0, .0>]
    [1.0 color rgb<.10, .20, .1>]
    }
    }
    finish { ambient 0.225 diffuse 0.75 crand 0.01975 }
    }


    height_field {png "gray_terrain02.png" smooth texture {T_Terrain01}
    translate <-.5, .1, -.5> scale <1, .15, 1> rotate <0,0,0>}

    height_field {png "gray_terrain03.png" smooth texture {T_Terrain02}
    translate <-.5, -.1, -.5> scale <1, .15, 1> rotate <0,0,0>}

    plane { y, -1.0 texture {pigment {color rgbt <0,.2,1,.5>}} translate <0,1.03,0>}

    Click image for larger version. 

Name:	gray_terrain03.png 
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ID:	46763

    Click image for larger version. 

Name:	gray_terrain02.png 
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ID:	46764

  7. #7

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    nice both of you. happy longtime pov user here.

  8. #8
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    Click image for larger version. 

Name:	basic_cartography01.png 
Views:	399 
Size:	695.1 KB 
ID:	47121 Latest version

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