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Thread: July / August 2012 Lite Challenge Entry: Wanenjo

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  1. #1
    Guild Journeyer Thurlor's Avatar
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    Default July / August 2012 Lite Challenge Entry: Wanenjo

    Well, here's what I have so far.

    Click image for larger version. 

Name:	Wanenjo 001.png 
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ID:	47223

    Still alot of work to go obviously.

  2. #2
    Guild Adept Seraphine_Harmonium's Avatar
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    Oh nice, going for one of the small islands. Looking forward to seeing how this shapes up!

  3. #3
    Guild Journeyer Tigon's Avatar
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    Love the names!
    Tigon Ologdring
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  4. #4
    Guild Journeyer Thurlor's Avatar
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    @ Tigon

    I was hoping someone would notice the names with this map.

  5. #5
    Guild Journeyer Thurlor's Avatar
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    Well here's an update. I've sort of been a bit slack lately as I wasn't looking forward to doing the contours (but they're done now).

    ### Latest WIP ###
    Click image for larger version. 

Name:	Wanenjo 003.jpg 
Views:	217 
Size:	2.82 MB 
ID:	47378

    I've been forced to upload the image as a jpg as the png file is too large. Ah well.

    There is still an awful lot to be done;

    • Rivers & Lakes
    • Locations
    • Roads
    • Vegetation Types
    • Contour Labels (I'm really not looking forward to this)
    • Numerous Spot Heights
    • Relief shading - if I can make it work with the limited palette



    When I'm done with all of that I'll probably find something else to fiddle with.

    Do I need a compass considering the detailed grid I have?

  6. #6
    Guild Journeyer Tigon's Avatar
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    Tremendous effort fella! Even "just" this is pretty spectacular IMHO.

    I doubt a compass is needed given you've got the grid, which orientates things nicely, as well as placing the map in terms of long & lat.
    Tigon Ologdring
    Worldbuilder, Shieldsmith and Bannerman of Midnight

  7. #7
    Guild Adept atpollard's Avatar
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    How on earth did you create those contours?
    They look as accurate and realistic as any USGS map that I've ever seen ... and I study contours for a living [Civil Engineer-Stormwater].
    Rep for the contours alone!

  8. #8
    Guild Journeyer Thurlor's Avatar
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    @ atpollard

    Thanks. I was under the impression the contours weren't very good. They seem somewhat 'wonky' to me. Either way, they too so long to do. The process is as follows;
    • Create hieghtfield in Wilbur.
    • Select from height range for every 25 m.
    • Save each selection
    • Trace each image in Inkscape.


    I have a folder with 89 x 95.3 MB btimaps to cover the range of 0 -> 1641 metres.

    Any suggestions on a quick way to label every forth contour?

  9. #9
    Guild Adept atpollard's Avatar
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    Quote Originally Posted by Thurlor View Post
    Any suggestions on a quick way to label every forth contour?
    Nothing comes to mind except the observation that with over 1600 meters of change in elevation, labeling every 100 meters on the flat parts (like near the coast) and every 500 meters on the mountain should be adequate. Just tag a few 'peaks' that might fall between the 500 meter contours - since that might be important data for a map.

  10. #10
    Guild Master Chashio's Avatar
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    Quote Originally Posted by Thurlor View Post
    Any suggestions on a quick way to label every forth contour?
    I don't know as it's quick, but maybe creating paths from each of the contour lines you want to label and stroking them with the type tool (a lot of copy/paste would help speed that part up).

    This is shaping up beautifully! =)

    Also, is there a very easy, quick way you could create a lower res image of this in 3d, from an angle? I'm really curious to see what it looks like in 'reality'. I don't know if the programs you use can do that or not, though.
    Kaitlin Gray - Art, Maps, Etc | Patreon | Instagram

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