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Thread: May Entry: Bell Mines

  1. #1
    Guild Member rlucci's Avatar
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    Post May Entry: Bell Mines

    Well, here's my first shwag at this. I left in all the fluff and just crunched it down to damn near obscurity. 1600x1200 @ 72.6Kb

    I'll see if I can't improve the quality after I take my dogs for a walk...

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    Last edited by rlucci; 05-06-2008 at 11:49 PM.

  2. #2
    Community Leader RPMiller's Avatar
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    Yea, quality is going to need some work. However, I do need to say that there is something I STRONGLY like about this map and I wish others would do.

    The mine is organic and looks like it was actually constructed with mining equipment or even just picks and shovels. This is how a dungeon should look.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  3. #3
    Guild Member rlucci's Avatar
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    Why, oh, why did I think that mines would be a good idea? Those rails are killing me. JPEGs and skinny lines do not make good bedfellows. Blurring out the textures saved me some space, so I was able to squeak out a bit more quality. Well, relatively speaking - it still looks like something my dog left on the carpet. I'll keep tweaking and experimenting...

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  4. #4
    Administrator Facebook Connected Robbie's Avatar
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    I tend to disagree...I like the quality and think this is shaping up to be quite an awesome entry.
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  5. #5
    Guild Member rlucci's Avatar
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    Quote Originally Posted by RPMiller View Post
    The mine is organic and looks like it was actually constructed with mining equipment or even just picks and shovels. This is how a dungeon should look.
    Thanks. That's damn high praise. I think it comes from not being constrained by the grid. Also, as a DM, I have a fondness for non-linear dungeons - the bad-guys have plenty of ways to circle around and come up from behind the players...

    Anyway, here's another shwag. I tried converting it to a wee PNG format. Definately sharper, but I had to give up my textures...

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  6. #6
    Community Leader RPMiller's Avatar
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    Quote Originally Posted by rlucci View Post
    I think it comes from not being constrained by the grid.
    I'm going to start a new thread on this...
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  7. #7

    Post

    That is one great mine

    lucky miners didn't have to delve to far
    and no self respecting Dwarf wold lay claim to it

    but it is so organic and earthy

    oh and i wholeheartedly agree Never be constrained by a grid
    Last edited by mathuwm; 05-10-2008 at 09:46 PM.

  8. #8
    Guild Member rlucci's Avatar
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    I changed the style a bit with this one. Very little texture on the walls and lots of texture on the floors with a deep bevel. I also added a dash of water for variety.

    This will probably be my last as I will be quite busy for the next few weeks (but you never know).

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  9. #9
    Community Leader Torq's Avatar
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    I think your mine looks very good and organic rlucci, but shouldn't the bevel be reversed to create a concave rather than a convex illusion?

    Torq
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  10. #10

    Post

    It's an optical illusion thing (We had this discussion on another thread many moons ago). It either looks concave or convex depending on how your brain interprets it, like an Esher drawing or the two faces and the flower vase illusion.

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