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Thread: Traveller World Maps

  1. #1

    Wip Traveller World Maps

    A little something I am working on.

    Started with this:
    This is the standard Traveller map sheet. Used Gimp for the hexes then finished in Illustrator.
    Click image for larger version. 

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    Well heach hex can be filled in, so as a test I used Heaven and Earth to create a world 'Damadas'
    Click image for larger version. 

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    Next, textured version with lots of tweakage in photoshop.
    Click image for larger version. 

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    I'll be doing a crinkly coastline version next.

  2. #2

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    Click image for larger version. 

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    Bit of a test with Cosmic Pack...

  3. #3

  4. #4

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    Quote Originally Posted by ravells View Post
    Hurray! Another Traveller player!

    Great work on the World map grid. Isomage has a random world map generator here which might be worth a look-see!

    best

    Ravs
    Hi,

    Thanks, I'll take a look at that generator later.

    I actually do some work for Mongoose and myself...

    http://gorgonpress.wordpress.com/201...on-press-blog/

    And my own gallery: http://biomassart.wordpress.com/

    Enjoy!

    Ian

  5. #5

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    Some very pretty 3d models you have there! Lovely stuff, thanks for sharing. I'm about to book my place to next year's UK annual Traveller con (BITS) which is a really good laugh.

    best

    Ravs

  6. #6

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    Click image for larger version. 

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    Bit more info and a world image too

  7. #7

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    Looking great! Just a suggestion, but when you do the scale, it might worth having a little picture of the hex and writing the distances from vertex to opposite vertex, from edge to opposite edge and the length of one edge. This will give someone measuring distances by using hexes more to play with. At the moment I think the description is a little vague? (is it edge to opposite edge or vertex to opposite vertex?). Maybe something like the image below but prettified a little bit?

    I'm not sure whether the margins of error caused by distortion eclipse any differences betwen edge to edge or vertex to vertex measurements anyway, though.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  8. #8

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    Click image for larger version. 

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    Might try what you say ravells.

  9. #9

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    middenface - That's fantastic. As a Traveller GM (yep, I'm another one), I'd love to see something like that. The sphere gives it some realism, and the map is still usable. I've been thinking about an algorithm to randomly place cities of various sizes on a world. One thought is to put a low port at the highest point on the equator of a planet. What did you use to generate that?

  10. #10

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    Quote Originally Posted by Ark View Post
    middenface - That's fantastic. As a Traveller GM (yep, I'm another one), I'd love to see something like that. The sphere gives it some realism, and the map is still usable. I've been thinking about an algorithm to randomly place cities of various sizes on a world. One thought is to put a low port at the highest point on the equator of a planet. What did you use to generate that?
    Thats a fine idea, I have no idea how I'd generate it, I tend to put things in logical places. Heaven and Earth places cities and starports on the maps it create, I wonder how it does it.? Maybe its in the DGP world builders handbook >?

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