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Thread: May Entry: The Ambush Inn

  1. #21
    Administrator Redrobes's Avatar
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    I don't know if this is useful but a while ago I asked Marcel of CGTextures if he had any Persian carpet textures and then he went out and took an absolute bucket load of them.

    http://www.cgtextures.com/textures.php?t=browse&q=22019

  2. #22
    Community Leader jfrazierjr's Avatar
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    Pretty nice. One thing that bugs me is the wood floor texture. Unless this is modern day, you need some plank lines. Not sure if you can get this in and still keep the file size down though.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  3. #23
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    Quote Originally Posted by jfrazierjr View Post
    you need some plank lines.
    That comment prompted me to not give up on plank lines...I think this is far superior and compresses well.

    Redrobes...those are jaw droppingly delicious carpets!

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  4. #24
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    And some windows for assassins and thieves to make use of.

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  5. #25
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  6. #26
    Community Leader Torq's Avatar
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    Nice Meleeguy. I love the new ground texture and the paths. They look cool. also the colours seem to have settled down a bit. I would suggest de-saturating the whole thing a little but that may just be a issue of personal taste. Keep it up.

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  7. #27
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    Thanks for taking the time to review and comment Torq. Quite simply, I greatly enjoy your maps.

    Color, color, color, what's a fun way to learn about more about color? Anyone?

  8. #28

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    I found a nice set of articles on Pantone's website:

    http://www.pantone.com/pages/pantone/pantone.aspx?ca=29

    Start with the articles listed under "Color Fundamentals." Their visual aids are inexplicably lousy, considering the source, but the info is very good. I haven't read all of it yet, but I'm working my way through it as I have time tonight.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  9. #29
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    Thank you Midgardsormr, that's on the list.

    This may be my final entry, if not then close to it. Thanks again for the help I've received and good luck to everyone.

    Ahem, please let me know if you kill any players on it. The design goal was warm, comfy, and tricky to defend.


    Free for non-commercial use.

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  10. #30
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    Minor errors corrected - who am I kidding, I'll be fiddling with this until the threads are locked probably.

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