This is my second crack at using CC3, this time with the City Designer set. Overall I'm reasonably happy with it, but now I need some input.

This map is an expansion of an existing map found in the D&D Adventure "Reavers of Harkenwold" found in the Dungeon Master's Kit in their essentials line. As part of the adventure, and hopefully without too many spoilers, the heroes participate in the "Battle of Albridge" which is a series of three encounters set just to the south of the village. However, in advance of the battle, the characters are supposed to help the raised militia of the town in planning the defense of the town. As such, I know that my crew will want to have much more than just the close-in village map, but rather a larger map that includes the surrounding area, but is still close-enough in to see the various buildings, fields, hedgerows etc... So I started building this map, but am now at a point where I need some critique and input.

Here's what I have so far:


If you want a much larger version go here:
http://img.photobucket.com/albums/v5...raft-Large.jpg

The central part of the village is developed directly from the map from the adventure itself. I imported a bitmap of the town map, and simply drew over top of it. The original map went from just below the dirt road at the top of the picture, to just south of the river with the buildings and fields that hug the shoreline. The width of the map is determined by the inner part of the two forested areas on either side of the town north of the river. Outside of that, the design part is mine, including the hedge-lined fields south of the river.

The scale marker in the lower left corner indicateds 500 feet... so this map is approximately 1 mile x 1 mile in terms of area. The battle in question will involve approximately 200 soldiers on either side, so this is not an unrealistic size for that kind of a fight.

What I want to do is flesh out the map well, but provide some stuff of tactical interest. I'm trying to build in a steep-ish forested ravine in the darker areas on the west side of the stone road so that it gives some focus as to where the battle is most likely to take place (southeast). However, I want the whole map fleshed out, rather than me looking lazy the further out from the center I get.

I'd appreciate any input you might have for me.