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Thread: Harkenwold - First Draft - need some serious advice

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    Help Harkenwold - First Draft - need some serious advice

    Hi everyone,

    After having two successful first outings I've tried my third map with CC3. It's the area of Harkenwold in D&D's Nentir Vale setting. I already did this as part of the larger map in Pete Fenlon's style, but I decided to try a regional version using a more standard symbol set from cc3.

    Anyway, this is how it looks so far:


    A closer look:
    http://img.photobucket.com/albums/v5...raft-Large.jpg

    I was liking it right up until I added the scrub symbols. But I worry that without it the terrain will be too empty. Any thoughts? I'll see if I can put those on a different layer, hide them and then render the map without them. There are other flaws as well, but I could use a little critique to move this one forward.

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    Guild Master Facebook Connected jtougas's Avatar
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    Looks good. Are the shadows representing hills? If so they seem a little regular. I don't know what you'd do in CC3 to break that up a little but they almost seem man made. I really enjoy your work
    I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....

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    Some deeper coloured terrain polygons under the mountains / hills with an edge glow matching the surrounding terrain or an edge fade (slower processing) would make them stand out a bit more

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    Thanks Brian... I've not done that yet, but as I've promised, I've hidden the scrub icons so you can see what it looks like without them.

    The shadows are supposed to be ridges, while explicitly hilly areas are on the east part of the map. The scrub graphics kinda wash them out. I'll try doing the terrain polygons after I share these images.

    Anyway, here's how it looks without the scrub icons. I'm a subscriber to the "less is more" theory of art in general, but at the same time the icons are too much, and without it it may be too little. Looking for some moderation.



    And a direct link to the larger version:
    http://img.photobucket.com/albums/v5...ub-Large-1.jpg

    Thanks for the feedback so far. Keep it coming

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    Guild Master Facebook Connected jtougas's Avatar
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    I think it looks better now. The shadows are easier to interpret as well. I really like these maps Keep up the good work
    I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....

    Finished Maps
    Kingdom Of Shendenflar Campaign Setting (WIP)

    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

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    Thanks. The ridge shading was really lost when I overwhelmed the map with the scrub symbols. Alternatively, I could put a small smattering of them here and there...

    I've not done any more work on it yesterday or today, but I'm wondering what else the map might need. All the towns and sites are laid out, and I could probably add some trees/scrub symbol in a few places, but again, I do believe that less is more. I could use some more advice... I'm going to do something underneath the hill symbols when I get the chance, but right now my daughter is kicking me off the computer...

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    I agree with you that it seems a little too empty without, and a little too full with the scrubs.

    What you could try is applying a mask layer to the scrub and filling this layer with a pattern. You might need to play around a bit with opacities and types of patterns, but I imagine this could make the scrubs a little more irregular and a little less harsh.

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    I gave that a try... about 50% transparency on the scrub symbols layer... plus I added the (subtle) background to the hills and around the river on the west side of the map.



    As always, a closer look is available here:
    http://img.photobucket.com/albums/v5...crub-Large.jpg

    It pulls the symbols back just enough to deliver the desired effect without overwhelming the map. Thanks for that suggestion. I'm certainly open to others!!

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    Two comments here, the north east tree line looks (to me at least) to horizontal, I think it need some more irregularity. Same with the lower horizontal tree line. The river from left to right appears to also have a regular width in its entire length, adding some width variation (and maybe a little snakeyness) will help also.

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    Quote Originally Posted by Vellum View Post
    Two comments here, the north east tree line looks (to me at least) to horizontal, I think it need some more irregularity. Same with the lower horizontal tree line. The river from left to right appears to also have a regular width in its entire length, adding some width variation (and maybe a little snakeyness) will help also.
    That's easy enough to fix. It's a little more rounded in the original. Some of the tree lines in this set are fairly straight, which is why I was using the clusters as copses to break it up a bit. Seems I should do more.

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