Page 3 of 7 FirstFirst 1234567 LastLast
Results 21 to 30 of 66

Thread: My map ; WIP

  1. #21
    Guild Member DanChops's Avatar
    Join Date
    Feb 2008
    Location
    Muscat, Oman
    Posts
    71

    Post

    12- Finally, to add some color variation to the forests, add yet another layer set to overlay, filled with neutral gray and with the forest mask applied. Run a plasma cloud render with the turbulence set somewhere in the middle (I used 5.)

    Click image for larger version. 

Name:	15- Texture a.JPG 
Views:	60 
Size:	186.7 KB 
ID:	3902

    This will result in multicolored forests:

    Click image for larger version. 

Name:	16- Texture b.JPG 
Views:	61 
Size:	179.2 KB 
ID:	3903

    Set your colors to black and white again, and run a gradient map on the forest texture layer. The results should look something like this:

    Click image for larger version. 

Name:	17 Color Variance.JPG 
Views:	83 
Size:	177.5 KB 
ID:	3904

    I hope this helps!

  2. #22
    Guild Member DanChops's Avatar
    Join Date
    Feb 2008
    Location
    Muscat, Oman
    Posts
    71

    Post

    Quote Originally Posted by Elvith Gent View Post
    I think it should be better. I apply a 3 px gaussian blur to the Fuzz layer's border. I let the precedent version to compare.
    I think that Gaussian Blur is the way to go here. Unfortunately, however, I can't see the new version, only the original one. Maybe you could upload it again?

    Quote Originally Posted by jfrazierjr View Post
    For me at least, the reason I really like the first(and third) version is your cliffs at the norther edge of the map. They look nice and really make the cliffs stand out.
    Here Joe puts his finger on what I like so much about he maps. The cliffs look great!

  3. #23

    Post

    Thanks for the precise tuto. I have my new forests, now we can compare. What version is the best ? RobA (page 1) ? DanChops (here) ? Or mixt (page 2) ?

    I'm now going to look for better cliffs ...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	carte_pro2.jpg 
Views:	67 
Size:	567.9 KB 
ID:	3912  

  4. #24

    Post

    So, what did I do to the cliffs ?

    First, I do a Cliffs mask. Secondly, I create a Cliffs texture layer and add the mask.
    Then, I played with filters. And ... I think it's nice ! ^^
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	carte_pro2.jpg 
Views:	67 
Size:	570.8 KB 
ID:	3914  
    Last edited by Elvith Gent; 05-25-2008 at 12:25 PM.

  5. #25
    Guild Member DanChops's Avatar
    Join Date
    Feb 2008
    Location
    Muscat, Oman
    Posts
    71

    Post

    Quote Originally Posted by Elvith Gent View Post
    So, what did I do to the cliffs ?

    First, I do a Cliffs mask. Secondly, I create a Cliffs texture layer and add the mask.
    Then, I played with filters. And ... I think it's nice ! ^^
    Those are looking quite nice! Great way to dress up the cliffs. I might suggest doing a very small (like 3 or 4 pixels small) Gaussian blur on the texture layer, just to help it blend a bit more. (Can you tell that I prefer a smoother look?)

  6. #26
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Default

    I agree with Dan. The cliffs now look 10 times better, but with a bit more playing you could make them look even better. Right now, they are flat due to the hard edges. Also, feel free to try multiple techniques. I have been playing with both solid noise and plasma for mountains, and though I have not gotten anything I love quite yet, I think I am close.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  7. #27

    Post

    Ok, I applied a 3px blur.
    Then, I looked for any other amelioration, but I did not find. It is out of my skills ^^
    Does someone have an idea ?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	carte_pro2.jpg 
Views:	79 
Size:	568.9 KB 
ID:	3917  

  8. #28
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Post

    Quote Originally Posted by Elvith Gent View Post
    Ok, I applied a 3px blur.
    Then, I looked for any other amelioration, but I did not find. It is out of my skills ^^
    Does someone have an idea ?
    That's better, but I would still play with the original layer and try to get the hard lines a bit more irregular. I included a screen cap. See how the lines are all straight? You would not have to do much, but a bit of randomization on the lines "down" your cliff face would help a lot. You don't need a ton, just a few squigles a pixel or two off the baseline, and it does not need to be every line (ie, there can be some straight ones.) Again, just my two cents.

    Joe
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	cliffs.png 
Views:	61 
Size:	121.2 KB 
ID:	3918  
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  9. #29
    Guild Member DanChops's Avatar
    Join Date
    Feb 2008
    Location
    Muscat, Oman
    Posts
    71

    Post

    Quote Originally Posted by Elvith Gent View Post
    Ok, I applied a 3px blur.
    Then, I looked for any other amelioration, but I did not find. It is out of my skills ^^
    Does someone have an idea ?
    The cliff faces look great. The blur really helped the look a lot.

    Quote Originally Posted by jfrazierjr View Post
    That's better, but I would still play with the original layer and try to get the hard lines a bit more irregular. I included a screen cap. See how the lines are all straight? You would not have to do much, but a bit of randomization on the lines "down" your cliff face would help a lot. You don't need a ton, just a few squigles a pixel or two off the baseline, and it does not need to be every line (ie, there can be some straight ones.) Again, just my two cents.
    I'll echo what Joe said. If you can get the vertical lines a bit less straight, I think you'll have a pretty sweet cliff face there.

    Lookin' good Elvith.

  10. #30

    Post

    Try a texture like this for your cliff:
    Click image for larger version. 

Name:	cliff.jpg 
Views:	113 
Size:	13.7 KB 
ID:	3928

    (I just made it up...)

    Paint a hard line at the top of the cliff face.
    Select the cliff face area.
    Enlarge the selection to include the stroke.
    Filter->Noise->Slur, and repeat it a few times with different amounts. This randomly pulls down pixels through the cliff face selection.
    Do a motion blur at 270degrees (straight down), setting the length of the blur to the size of the cliff.
    Add a layer, fill the selection 50% grey.
    Bump map the solid layer, using the streaky blurred one as the source, set layer to 50% opacity.
    Duplicate layer, set to overlay, 100%

    Here are the three layers I have, l-r: blurred slurs, 40% normal, 100% overlay:
    Click image for larger version. 

Name:	cliff_l.jpg 
Views:	89 
Size:	13.1 KB 
ID:	3929

    -Rob A>

Page 3 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •